Greatly simplified conversions between zoom level and altitude. Adjusted field of view to more closely match MapKit. Conversions are now well within the same order of magnitude as MapKit at all latitudes.
Fixes#2266.
For consistency with -setCamera:…, a duration of 0 jumps instantaneously to the new location, while a negative value uses the distance-dependent default.
Due to the produced curve and applied easing, flyTo() doesn’t model a parabola or ballistic trajectory, but it does simulate powered flight to some extent.
Added documentation comments for all the public headers that aren’t being shared with iOS.
Removed an animated: parameter from -selectAnnotation: and -deselectAnnotation:: because callout popovers may extend beyond the entire window, there is no need to scroll the map to make the entire callout visible.
Added missing geometric conversion methods.
Renamed -mapView:regionWillChangeAnimated: et al. to say “camera” instead of “region”. “Region” leaves ambiguity about whether properties like rotation and pitch trigger this method. “Camera” associates these methods with the camera property, which seems apt.
Corrected annotation image alignment rects used in positioning the popover and hit testing for selection. The alignment rects were flipped in a couple places and we were getting lucky until now.
Query for any point annotation within a slop area that extends by the maximum image dimensions in each direction, then filter by annotations whose images actually hit-test. (So to select an annotation that has a doughnut image, you have to click on the actual doughnut, not its hole.) It’s a fuzzy hit test with a four-pixel-radius slop area, so there shouldn’t be any clicking precision issues.
Clicking on an annotation while a callout is open merely closes the callout popover, so it isn’t possible to go immediately from one callout to another. Since we still want to cycle through coincident annotations, keep track of the last selected annotation ID.
Clicking on a visible point annotation whose center is out of the visible bounds now selects the annotation.
Ported the callout-positioning portion of these changes to iOS. Also refactored some geometry conversion methods and removed a redundant constant.
platform-osx now vends a real NSView subclass, MGLMapView, that is readily embedded inside a Cocoa application for OS X. MGLMapView is backed by an NSOpenGLLayer for optimal performance and integration with other layer-backed views. It supports keyboard shortcuts and several gestures and hosts attribution, zooming, and rotation controls as subviews. osxapp is now a bona fide Cocoa application that embeds MGLMapView inside a XIB. osxapp has preferences and a share button for tight integration with custom styles.
Enabling asynchronous rendering would be more consistent with iOS but increases CPU usage so much, even when idle, that it isn’t worth any performance gain. The bigger issue is that VAOs aren’t being used.
make xpackage creates a static library similar to the one created by make ipackage. make clean cleans additional places where build output ends up.
The OS X minimum deployment target has been increased from 10.9 to 10.10. osxapp’s window has a full size content view, which requires 10.10. Lightweight generics require iOS 9+ and OS X 10.11 regardless, because it was only in that release that Foundation collection classes started adopting lightweight generics.
Shuffled files around and refactored annotations so that iOS and OS X share a good chunk of the annotations code, which now takes advantage of polymorphism. MGLMapView can now display annotations but cannot yet select them. In osxapp, a long press drops a pin, and so does the map view’s context menu.
Annotations have NSPopovers as callouts, and their view controllers can be customized. Annotation image alignment rects are respected for hit testing purposes and for positioning the callout anchor. Callouts in osxapp demonstrate the use of bindings to keep callouts in sync with underlying model objects.