Commit Graph

45 Commits

Author SHA1 Message Date
Minh Nguyễn
2dae2254dd [macos] Check for implementation before calling -toolTip
Also fixed a couple typos in changelogs.
2017-01-16 21:50:08 -08:00
Jason Wray
8f6009ea20 [ios, macos] Revert deprecation of alphaForShapeAnnotation: delegate method 2017-01-13 15:43:41 -05:00
Minh Nguyễn
424c12499c [ios, macos] Make MGLMapView.style property nullable (#7664)
* [ios, macos] Made MGLMapView.style property nullable

MGLMapView’s style property is now nullable (optional in Swift). The property is set to nil while the style loads and in the event that the style has failed to load.

* [ios, macos] Switch to delegate method

* [macos] Create MGLMapView programmatically for layer tests

When MGLMapView is created via a nib, -initWithCoder: is called, causing styleURL to be set to nil, in turn causing the default Streets style to be loaded, fooling MGLStyleLayerTests into thinking one-line has been loaded. Instead, create MGLMapView programmatically, passing the intended style URL into the initializer, preventing Streets from being loaded.
2017-01-11 08:06:20 -08:00
Minh Nguyễn
13db36c123 [macos] Fixed exception on certain keyboard shortcuts
An implementation of -validateMenuItem: should rarely call the superclass implementation.
2017-01-11 00:00:53 -08:00
Minh Nguyễn
fe53af7de0 [ios, macos] Source-driven attribution (#5999)
* [ios, macos] Source-driven attribution

Refactored MGLSource initialization. Implemented a new private class, MGLAttributionInfo, that parses an HTML attribution string from TileJSON and stores the resulting structured data. Added methods to MGLTileSet and MGLStyle to aggregate MGLAttributionInfos.

On macOS, update the attribution view as soon as the source attribution changes. On iOS, fetch the current attribution information when displaying the action sheet.

Removed hard-coded attribution strings.

* [macos] Respect inline formatting in attribution HTML

Apply a default font and color to attribution HTML as it is imported into an attributed string. Pass the attributed string into MGLAttributionButton as is, without stripping formatting. Avoid overriding the font and color after importing the HTML, in case these attributes are explicitly specified rather than intrinsic to a hyperlink.

Constrain the top of the attribution view to all the attribution buttons, in case one of them needs additional headspace.

* [ios, macos] Display unlinked attribution strings

Unlinked attribution strings are represented on macOS as buttons that have the default cursor and do nothing when clicked. On iOS, they are action sheet buttons that do nothing but dismiss the action sheet.

* [macos] Fixed random Auto Layout exception

Auto Layout randomly finds itself unable to satisfy constraints when updating attribution, due to some spurious constraints between attribution buttons. Regenerate the entire attribution view every time the source attribution changes.

* [ios, macos] Thoroughly dedupe attribution infos

Also added a test to verify parity with the GL JS implementation. This implementation avoids sorting.

* [ios, macos] Trim whitespace from attribution strings

Also added parsing tests.

* [ios, macos] Added attribution parsing tests for styles

Included an emoji test to ensure that attribution strings are interpreted as UTF-8, to avoid mojibake. Included a test of removing the underline from a leading copyright symbol.

* [ios, macos] Derive feedback link from source

MGLAttributionInfo now detects feedback links in the attribution HTML code, and it is responsible for tailoring the feedback URL to the current viewport.

Removed the hard-coded feedback action from the attribution sheet on iOS in favor of a source-derived feedback title and URL. Moved the feedback action from macosapp to MGLMapView; applications are now expected to hook an Improve This Map menu item to an MGLMapView action.
2016-12-08 17:43:17 -08:00
Minh Nguyễn
a39f53df22 [ios, macos] Migrate MGLCustomStyleLayerAdditions to style layer API (#7250)
* [ios, macos] Replaced custom style layer API with MGLOpenGLStyleLayer

Replaced the custom style layer API on MGLMapView with an equally unsupported MGLOpenGLStyleLayer API that nonetheless is consistent with the broader runtime styling API and is compatible with macOS.

Fixed an unrecognized selector crash when wrapping a layer of unrecognized type coming from mbgl.

* [macos] Added lime green layer demo to macosapp

Reprised the demo removed from iosapp in #5091.

* [ios, macos] Rationalized MGLOpenGLStyleLayer API

MGLStyle now strongly references any MGLOpenGLStyleLayer object that’s added to it, in order to prevent pointers from going stale and make it easy for layer drawing code to get more information about the map view. Replaced the MGLOpenGLStyleLayer callback blocks with overridable instance methods. Added internal documentation for each method. Subclassed MGLOpenGLStyleLayer as LimeGreenStyleLayer inside macosapp.

Consolidated -addToMapView: into -addToMapView:belowLayer: to ensure that MGLRedundantLayerException gets raised even if the layer is being inserted rather than added to the bottom of the stack.

* [core] Clarified that rendering happens on the main thread

* [ios, macos] Fixed removing and re-adding MGLOpenGLStyleLayer

Don’t allow index-based layer removal to circumvent -removeFromMapView:, which MGLOpenGLStyleLayer relies on to synchronize the style’s array of MGLOpenGLStyleLayers. When obtaining an MGLOpenGLStyleLayer, get the instance already added to the style instead of creating a new one to wrap the underlying CustomLayer.
2016-12-07 00:01:11 -08:00
Jesse Crocker
5dd71d3c30 [ios, macos] Make tap gesture recognizer fail if it doesn’t do anything (#7246)
* Make tap gesture recognizer fail if it doesn’t do anything.

* fix typo

* Use the right nullable

* update changelog

* Make single click gesture recognizer fail if it doesn’t select an annotation

* fix changelog typo

* Remove singleTapGestureRecognizer from public header
2016-12-01 11:50:20 -08:00
Jesse Bounds
d830c48e4a [ios, macos] Refcount view activations (#7208)
This adds a ref count to guard against calling activate after it has
already been called. This can happen when a layer is added during
certain map lifecycle methods like MapChangeWillStartRenderingFrame
that also triggers activation. This also protects against issues
related to a deactivation of the context happening in an inner scope
while an outer scope is still expecting to be able to use the context.
2016-11-29 08:56:59 -08:00
Minh Nguyễn
9fac640bf3 [ios, macos] Key-value compliance for MGLStyle
Replaced -[MGLMapView style] with a property. Keep the MGLStyle object around for the lifetime of the style.

Bracket changes to layers in willChange and didChange calls. The built-in point annotation layer is added after the style is finished loading but before the map is finished loading. Cause a second wave of change notifications to go out, about both sources and layers. Issue change notifications for style layers when shape annotations are added or removed.
2016-11-28 15:45:43 -08:00
Minh Nguyễn
f2ba2b2dee [ios, macos] Fixed crash getting annotation view
Streamlined -[MGLMapView annotationTagForAnnotation:] to use the mapping added in #5987. Reverted an unsafe access into that mapping that was added in #5987; returning nil is preferable when no such annotation can be found. Return the user location annotation view when given the user location annotation.
2016-11-08 22:51:05 -08:00
Minh Nguyễn
b91bbbef10 [macos] Map annotations to annotation tags
Optimized lookup of annotation tags by annotation from O(n) to a simple map lookup, for better performance and consistency with the iOS implementation of MGLMapView.
2016-11-08 22:51:05 -08:00
Jesse Bounds
751aff2ddd [ios, macos] Work around annotation race condition (#6924)
When annotations are removed concurrently with being updated because
of a map redraw, it is possible that mbgl will still consider an
annotation to exist depending on what part of the map lifecycle the
call update annotations happens. However, the annotation context by
tag map in MGLMapView (on the main thread) will always be up to date.
This adds a guard that uses that map to avoid considering annotations
that have actually been removed as visible.

Another issue was that adding the same annotation object twice has
always been allowed and has worked, visually. However, a recent
refactor to make the reuse queue work correctly is not tolerant of the
a single view representing two annotation instances that are the same.
The effect is that a new UIView will be generated for each (clone)
annotation that is added and only the last view will move with the map.
The other views become detached and float around in the view as the
map is panned. This commit adds a guard to make adding an annotation
instance a no-op if it has already been added before.
2016-11-04 13:50:53 -07:00
Jesse Bounds
2901bc0f68 Optimize annotation view updates (#5987)
Use queryPointAnnotations to drive annotation view updates

- Get sets of visible and offscreen annotations using the mbgl query 
mechanism and updates and enqueues as required
- Query viewport adjusted if tilted (avoid apparent issue with
queryPointAnnotations when the query box is larger than the actual
viewport)
- Add a small debugging display in iOS app to see annotations going in
and out of the reuse queue

This also works around a performance issue that made getting an annotation
context expensive by implementing a map of annotations to tags. It works 
around another issue with the underlying mbgl query so that even if it (rarely) 
returns an incorrect result, the correct visual effect still occurs and the reuse 
queue is added to and drained as expected.

Finally, this refactors MGLMapView viewForAnnotation: to use the maps to
access the requested annotation context and view. This avoids a more
expensive lookup done previously.

Along for the ride: sync up the ios and macos names (and types) for
MGLAnnotationTagContextMap
2016-11-01 11:48:09 -07:00
Jesse Bounds
d5af9b680b [ios, macos] Introduce visible annotations API (#6061)
Add visibleAnnotations API to make it easier for clients of MGLMapView
to query for all visible annotations in the map or all visible annotations
in a subsection of the map.
2016-10-26 17:13:38 -07:00
Jesse Bounds
dbfa8dcc89 Merge branch 'master' into boundsj-release-ios-3.4.0-merge-master 2016-10-25 15:48:29 -07:00
Konstantin Käfer
a4d259c33f [core] move gl::Context to Backend and refactor View 2016-10-25 13:52:36 -07:00
Konstantin Käfer
5cc390d694 [core] separate Backend from View for headless rendering 2016-10-25 13:52:36 -07:00
Jesse Bounds
1216050f9c Add MGLPointCollection for GeoJSON multipoints (#6742)
* [ios, macos] Introduce MGLPointCollection

This makes MGLMultiPoint abstract again so that it is only a place 
for shared functionality of polygons and polylines. The multipoint 
feature replaces the point collection feature and can be
used to initialize a MGLGeoJSONSource. The previously added 
swift_names for polyline and polygon are removed, for now.

This also updates the iOS and macOS annotation adding logic so that
unwanted shapes really are avoided. Previously the combined OR
conditions  meant that an annotation had to logically be NOT a kind
of all three types so the check always let the annotation slip through.
This also expands the guard to deflect the new MGLPointCollection.
2016-10-20 17:14:19 -07:00
Mike Morris
817c26111a [core] [node] pass thread pool impl to Map constructor
Updates mbgl::Map constructor usage everywhere

Adds NodeThreadPool implementation using AsyncQueue to call
Nan::AsyncQueueWorker from main thread
2016-10-20 14:37:36 -04:00
Jason Wray
a1d803f518 [ios, macos] Change runtime styling category method prefix to mgl_
This makes runtime styling category method naming consistent with the rest of the SDK.
2016-10-17 11:47:22 -07:00
Jason Wray
4a0173bbd7 [ios, macos] Deprecate -[MGLMapViewDelegate mapView:alphaForShapeAnnotation:] (#6706) 2016-10-14 19:50:21 -04:00
Roman Blum
a24e559ac8 [ios, macos] possibility to set custom images to style (#6637)
* [ios, macos] possibility to set custom images to style

* [ios, macos] setImage:forName now supports MGLImage (UIImage/NSImage)

* [ios, macos] update documentation for setImage:forName: and removeImageForName:

* [ios, macos] rename method and fix prefix

* [ios, macos] change header visibility to project

* [ios, macos] update header imports

* [ios, macos] delete unnecessary whitespaces

* [ios, macos] remove unnecessary nil checks

* [ios, macos] delete unnecessary whitespaces

* [ios, macos] update documentation

* [ios, macos] make mgl_spriteImage a parameter-less instance method

* [ios, macos] add asserts
2016-10-12 12:30:20 -07:00
Jason Wray
5d85dbd7cd [ios, macos] Add -mapView:didFinishLoadingStyle: delegate method 2016-10-11 13:07:10 -04:00
Konstantin Käfer
08809b4d44 [macos,ios] initialize util::RunLoop in SDK rather than by default 2016-10-06 10:16:45 -07:00
Justin R. Miller
105673efc1 [ios, macos] fixes #6160: allow updating multipoint coordinates (#6565) 2016-10-04 18:42:12 -07:00
Konstantin Käfer
2ec2860ce5 [core] move OpenGL extension loading to their own headers 2016-09-29 13:19:27 -07:00
Konstantin Käfer
63e53de157 [core] standardize on uint16_t for texture sizes 2016-09-27 10:42:10 +02:00
Brad Leege
d0f9ba4998 [core] #3980 - Switching Core GL instances of map to unordered_map 2016-09-14 16:40:20 -07:00
Minh Nguyễn
5836738906 Document -mapViewDidFailLoadingMap:withError: (#6145)
* [macos] Implement -mapViewDidFailLoadingMap:withError:

* [ios] Documented -mapViewDidFailLoadingMap:withError:
2016-08-24 14:47:28 -07:00
Minh Nguyễn
9720f581ff [macos] Avoid negative content insets (#6102)
Fixed an issue in which a map view that doesn’t occupy the entire window would consider its center point to be the window’s center point rather than the view’s.
2016-08-23 18:12:35 -07:00
Konstantin Käfer
0df60c4651 [core] add ability show visualize the depth buffer to the GLFW and macOS app 2016-08-19 17:41:55 +02:00
Fredrik Karlsson
a202941360 [ios, macos] reuse utility function 2016-08-18 14:26:05 +02:00
Minh Nguyễn
5539a90c48 [ios, macos] Renamed Objective-C++ headers to .h
Also removed a redundant reference to MGLStyle_Private.h in ios.xcodeproj.

Fixes #5952.
2016-08-16 16:46:04 -07:00
Minh Nguyễn
1daba5d04b [ios, macos] Accept absolute file paths as style URLs (#6026)
It turns out that mbgl::AssetFileSource supports absolute file URLs in addition to relative file URLs. So replace the file: scheme with asset: while percent-escaping as necessary.

Also added amsterdam.geojson to macos.xcodeproj for consistency with ios.xcodeproj.
2016-08-16 10:17:11 +02:00
Minh Nguyễn
e147887e35 [core, android, ios, macos] Replaced getPointAnnotationsInBounds() w/ queryPointAnnotations() (#5165)
queryPointAnnotations() accepts a screen rectangle instead of a geographic bounding box, so marker hit testing works at the edges of a rotated, tilted map view.

Fixes #5151.
2016-08-12 15:45:18 -07:00
Fredrik Karlsson
2354c87411 Runtime styling API for iOS/macOS (#5727)
* [ios] wip runtime styling

* [ios, macos] Outlined header templates

* [ios, macos] cleanup and use appropiate data types

* [ios, macos] removed refs to mbgl and added convenient color methods on UIColor and NSColor

* [ios, macos] updated header template, included doc string

* [ios, macos] outlined template for layer implementation files

* [ios, macos] moved script to platform/darwin and updated comments

* [ios, macos] Cleaned up the implementation template

* [ios, macos] removed unused function and added support for more datatypes

* [ios, macos] overhauling the type protocols

* [ios, macos] removed unnecessary style classes

* [ios, macos] added support for more types

* [ios, macos] fixed string and number prop values

* [ios, macos] enum getters

* [ios, macos] added removeLayer() and removed unused layer ref

* [ios, macos] fixed remaining layer types and converted style layer into a protocol

* [ios, macos] fixed addLayer() and added example for line layer

* [ios] GeoJSON source now works

* [ios] fixed raster layer and raster source

* [ios] fixed attr prop number and outlined prop function

* [ios] wip functions

* [ios] bool and float function fix

* [ios] cleanup

* [macos] fixed support for macos

* [ios] fixed string functions

* [ios] extended array functions

* [ios] added tests and fixed a few bugs

* [ios] less verbose functions and improved tests

* [ios, macos] Removed unnecessary use of default arguments

Default arguments aren’t supported in Node v4, and they aren’t needed here anyways, because we’re only testing for truthiness.

* [ios, macos] Enum setters

Rely on a macro instead of category methods to specialize the setter implementation for enum attributes, since generic types are disallowed in Objective-C method signatures and mbgl::style::PropertyType must be type-qualified.

* [ios, macos] Got macOS closer to parity w/ iOS

Added various classes and test classes to the macOS workspace. Also fixed lots of compiler errors and updated macosapp runtime styling example to use the new dictionary syntax for function stops.

Updated all conversions from Objective-C stops to C++ stops to enumerate over the dictionary. Fixed compiler errors in enum setter implementations.

Also corrected path to script in generated file comments.

* [ios, macos] Added EJS templates to project

* [ios, macos] Code formatting

Made code format more consistent.

* [ios, macos] Spelled out ID

Cocoa convention is to always spell out “ID” as “identifier”, in part to avoid confusion with the id keyword. Also, URL is capitalized in most contexts, including property names.

* [ios, macos] Grouped related headers together

* [ios, macos] Cleaned up layer transformation

Also added support for converting background layers into Objective-C.

* [ios, macos] Cleaned up tests

Also made the tests work on macOS by introducing a new window to host the map.

* [ios, macos] Replaced TODOs with #warnings

* [ios] convert array based property values

* [ios, macos] color function/undefined getter

* [ios, macos] fixed function/undefined getters for bool and float properties

* [ios, macos] more function/undefined property getters

* [ios, macos] more type conversion and cleanup

* [ios, macos] disable macos runtime styling tests for now

* [ios, macos] cleaned up style code script

* [ios, macos] more type conversion

* [ios] added a base layer to handle visibility min/max zoom

* [macos] fixed base layer

* [ios, macos] use accessor methods

* [ios, macos] cleanup

* [ios, macos] add geojson to ios and macos

* [macos] rebase fix

* [ios, macos] fixed enum getters and added tests for enums

* [ios, macos] added an update method to base layer

* [ios, macos] added some documentation

* [ios, macos] docs

* [ios, macos] removed refs to filters for now

* [ios, macos] various tail work

* [ios, macos] missing import and incorrect type
2016-08-11 13:14:45 -04:00
Jason Wray
4dd734f040 [macos] Add showAnnotations: methods (#5749)
SDK
- Ported `showAnnotations:animated:` and `showAnnotations:edgePadding:animated:` from the iOS SDK.

Demo App
- Added "Show All Annotations" debug menu item with ⇧⌘A shortcut key.
- Disabled "Add Animated Annotation" debug menu item when the annotation already shown.
2016-07-21 16:35:59 -04:00
Bruno de Oliveira Abinader
44406e91de [ios,macos] Partially revert 06af75
Use static_cast<float> to convert from CGfloat when creating
PropertyValue<float> and avoid breaking backwards-compatibility.
2016-07-14 16:27:25 +03:00
Bruno de Oliveira Abinader
06af750d23 [ios,macos] Update {Line,Fill}Annotation properties setter 2016-07-13 11:57:09 +03:00
Minh Nguyễn
e603cf46f1 [macos] Use gesture recognizer for context menu
NSView’s built-in context menu handling preempts non-right-click gesture recognizers, so preempt it with a right-click gesture recognizer that does essentially the same thing. With this change, two-finger double-tapping on a trackpad also zooms out, consistent with MapKit.

Fixes #5078.
2016-07-07 14:12:24 +02:00
Minh Nguyễn
415c182946 [ios, macos] Renamed overdraw to overdraw visualization (#5416)
A verb doesn’t make sense in this enum value. Instead, use a descriptive word for this effect and describe it in detail in the documentation comment.
2016-06-22 23:22:41 -07:00
Bruno de Oliveira Abinader
97dffeb03d [core] s/Wireframe/Overdraw/g 2016-06-20 13:24:20 +03:00
Bruno de Oliveira Abinader
22aa22c99c [core] UnitBezier ctor is now constexpr 2016-06-20 13:01:59 +03:00
Young Hahn
24b66bc8cd Color class (#5361)
* Color class

* Switch to list initialization
2016-06-15 11:38:22 -04:00
Minh Nguyễn
b9702ef41a [macos] Renamed OS X SDK to macOS SDK
Also renamed as many references to OS X as possible to macOS in documentation.
2016-06-14 10:02:06 +02:00