Commit Graph

84 Commits

Author SHA1 Message Date
Alex Cristici
2c53c138c8 Circle layer (#1153) 2023-08-31 15:36:19 +02:00
pre-commit-ci[bot]
5df482b12e Drawable Renderer (#1570), [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
2023-08-31 15:36:19 +02:00
Tim Sylvester
b8bdf0643c Drawable Renderer (#1570), Setting up for fill patterns.
Handle color and cull modes better.
Rename `DrawableBuilder::ColorMode` to `ColorAttrMode` to avoid confusion with `gfx::ColorMode`.
2023-08-31 15:36:19 +02:00
Tim Sylvester
ec45ef654e Drawable Renderer (#1570), Update shader sources 2023-08-31 15:36:19 +02:00
Tim Sylvester
b5abc33c4b Drawable Renderer (#1570), Add renderable size uniform for fill layer 2023-08-31 15:36:19 +02:00
Tim Sylvester
c81c665538 Drawable Renderer (#1570), Add fill-outline drawables 2023-08-31 15:36:19 +02:00
Tim Sylvester
c505d3077e apply color attributes, refactor (#1148) 2023-08-31 15:36:19 +02:00
pre-commit-ci[bot]
55077a83dd Drawable Renderer (#1570), [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
2023-08-31 15:36:19 +02:00
Tim Sylvester
76658d8717 Drawable Renderer (#1570), Fix color normalization problems, don't produce zero-alpha drawables 2023-08-31 15:36:19 +02:00
pre-commit-ci[bot]
1fa3502048 Drawable Renderer (#1570), [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
2023-08-31 15:36:19 +02:00
Tim Sylvester
857cba59ee Drawable Renderer (#1570), warnings 2023-08-31 15:36:19 +02:00
Tim Sylvester
49a23db0cb Drawable Renderer (#1570), warnings 2023-08-31 15:36:19 +02:00
pre-commit-ci[bot]
89d3a7bae9 Drawable Renderer (#1570), [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
2023-08-31 15:36:19 +02:00
Tim Sylvester
fffbfcfbb5 Drawable Renderer (#1570), rework attributes for fill drawables 2023-08-31 15:36:19 +02:00
mwilsnd
cec22b8572 Revise background layer UBO size & padding (#1136) 2023-08-31 15:36:19 +02:00
Tim Sylvester
76b36d7437 Drawable Renderer (#1570), warnings 2023-08-31 15:36:19 +02:00
pre-commit-ci[bot]
722900a0f3 Drawable Renderer (#1570), [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
2023-08-31 15:36:19 +02:00
Tim Sylvester
f51c0820d3 Drawable Renderer (#1570), Move rendering into layer groups 2023-08-31 15:36:19 +02:00
mwilsnd
57c165e604 Refactor shaders for drawables (#1132) 2023-08-31 15:36:19 +02:00
Tim Sylvester
6a1b48bb45 Drawable Renderer (#1570), Reworking fill drawables into layer group 2023-08-31 15:36:19 +02:00
Tim Sylvester
86a374476f Drawable Renderer (#1570), warnings 2023-08-31 15:36:19 +02:00
Tim Sylvester
ab7ba38d1d Drawable Renderer (#1570), warnings 2023-08-31 15:36:19 +02:00
pre-commit-ci[bot]
0b7555f473 Drawable Renderer (#1570), [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
2023-08-31 15:36:19 +02:00
Tim Sylvester
81461bc357 Drawable Renderer (#1570), warnings 2023-08-31 15:36:19 +02:00
Tim Sylvester
7dc90ae627 Drawable Renderer (#1570), warnings 2023-08-31 15:36:19 +02:00
pre-commit-ci[bot]
43a05515e9 Drawable Renderer (#1570), [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
2023-08-31 15:36:19 +02:00
Tim Sylvester
af39aca061 Drawable Renderer (#1570), first cut at layer groups 2023-08-31 15:36:19 +02:00
Alex Cristici
d8ea91de98 Uniform buffer objects (#1127)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2023-08-31 15:36:19 +02:00
Tim Sylvester
b052cb904e Drawable Renderer (#1570), Apply render pass to drawables 2023-08-31 15:36:19 +02:00
pre-commit-ci[bot]
9a4e0f14d0 Drawable Renderer (#1570), [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
2023-08-31 15:36:19 +02:00
Tim Sylvester
375083b6cf Drawable Renderer (#1570), work on fill drawables 2023-08-31 15:36:19 +02:00
pre-commit-ci[bot]
434d90d939 Drawable Renderer (#1570), [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
2023-08-31 15:36:19 +02:00
Tim Sylvester
4af4491626 Drawable Renderer (#1570), order drawables 2023-08-31 15:36:19 +02:00
pre-commit-ci[bot]
caee9cc12f Drawable Renderer (#1570), [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
2023-08-31 15:36:19 +02:00
Tim Sylvester
6e9a2f9389 Drawable Renderer (#1570), warnings 2023-08-31 15:36:19 +02:00
Tim Sylvester
8c749d155a Drawable Renderer (#1570), warnings 2023-08-31 15:36:19 +02:00
Tim Sylvester
61da26fe14 Drawable Renderer (#1570), Eliminate GL drawable/builder dependencies from generic background layer 2023-08-31 15:36:19 +02:00
Tim Sylvester
cfa58d4a4d Drawable Renderer (#1570), Missing include 2023-08-31 15:36:19 +02:00
Tim Sylvester
010b8f9280 Drawable Renderer (#1570), Evaluate and apply color 2023-08-31 15:36:19 +02:00
Tim Sylvester
b8c0b1a97c Drawable Renderer (#1570), Move layer update to where more state is available.
Evaluate properties and use actual style color.
Fix problems with attribute bindings and depth modes.
2023-08-31 15:36:19 +02:00
Tim Sylvester
3122f81328 Drawable Renderer (#1570), Rebase on main.
Fix drawable ordering issue that was leading to rendering without setting up the VAO
2023-08-31 15:36:19 +02:00
Tim Sylvester
107a4ef467 Drawable Renderer (#1570), Fix duplicate drawable and vertex state bug 2023-08-31 15:36:19 +02:00
Tim Sylvester
5a9b4c3422 Drawable Renderer (#1570), Drawable per tile 2023-08-31 15:36:19 +02:00
Tim Sylvester
e7d32a613a Topic/drawable (#1052) 2023-08-31 15:36:19 +02:00
Tim Sylvester
92ce58db86 Rework attributes (#1048) 2023-08-31 15:36:19 +02:00
Tim Sylvester
f76fb98745 Drawable Renderer (#1570), Rebase on main, squash trivial commits 2023-08-31 15:36:19 +02:00
Tim Sylvester
a646cbf938 Topic/drawable 2 (#1047)
uniforms
2023-08-31 15:36:19 +02:00
Tim Sylvester
aceb0394ba Topic/drawable 2 (#1032)
More vertex attribute work
Move drawables above existing layer rendering. 
Use context for the actual draw call.
Fake the vertexes in the shader to get something actually showing up.
Simplify shader state management
2023-08-31 15:36:19 +02:00
Tim Sylvester
e2bc75289c Topic/drawable 2 (#1029) 2023-08-31 15:36:19 +02:00
Tim Sylvester
14b53e54ec First cut at Drawable fundamentals (#983)
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
Co-authored-by: Alex Cristici <alex.cristici@gmail.com>
2023-08-31 15:36:19 +02:00