* [ios, macos] Corrected map load error descriptions
Ensured the uniqueness of localizable string IDs. Ran make genstrings to add the -[MGLMapViewDelegate mapViewDidFailToLoad:withError:] error description strings to the base localization.
* [ios, macos] Moved failure error changelog entry to new release
Resolved unused variable warnings in Release configuration that occurred because they were only used within NSAssert() invocations, which are omitted from Release builds.
Now that annotation classes override -isEqual:, it’s no longer appropriate to rely on -isEqual: or -containsObject: to check for the preexistence of an annotation. Those methods become deep equality tests, which have worse performance. Checking for identity allows the developer to add a polyline and polygon with identical coordinates, title, etc. to the map.
Implemented a missing -[MGLPolyline isEqual:].
Removed outdated comments about -annotationTagForAnnotation: being expensive.
jazzy is inconsistently converting straight apostrophes that immediately follow backticks into either ‘ or ’ from one run to the next. Smarten the apostrophe to keep it stable.
Avoid canceling transitions (and triggering preexisting completion handlers) until we get a chance to ensure that a new transition really does have to begin. Consistently avoid mbgl transitions for redundant camera changes. Upon bailing, schedule the completion handler to run asynchronously on a delay equivalent to the requested animation duration.
Added a “functional” equality method to MGLMapCamera that avoids trivial differences.
Fixed invocations of XCTAssertEqualWithAccuracy() that incorrectly expressed the accuracy as a number of digits rather than a scalar tolerance.
Override `insertText:`
- send all `keyDown:` events to `interpretKeyEvents:` method;
- in `insertText:` method check for the text to be sent and
adjust zoom level if needed;
* [ios, macos] Added delegate method to restrict movement
Added a way for the delegate to restrict where the user can move within the map using gestures.
Fixes#2457.
* [ios] Added support to restrict movement in pinch/rotate gestures
* [ios] Added support to restrict movement in double tap/quick zoom/two finger drag gestures
* [ios] fixed camera reset before two finger drag gesture is complete
* [ios] fixed camera comparison in double tap gestures
* [ios] Changelog update
* [macos] Changelog updated
* [ios, macos] Changelog cleanup
* [ios, macos] Added documentation to clarify performance impact
* [ios] clarified variable name
* [ios] blocking gestures implementation changed to a predictive approach
* [ios] gesture delegate methods refactoring
* [ios] Removed duplicated methods, improved code readability
* [ios] code refactoring to clarify the conditions to execute a gesture
Fixed an issue causing the mouse cursor to jump after shift- or option-dragging a map view if the window opened on a screen with a different size than the screen with keyboard focus.
* Expand on Gesture Implementation
Adding Gesture info as discussed: https://github.com/mapbox/mapbox-gl-native/issues/2278#issuecomment-273685832
Not sure if using codeblocks is kosher.
* Update styling and verbiage
* More updates
* [ios] -requireGestureRecognizerToFail: seems to be enough
* [macos] Added corresponding macOS documentation
-awakeFromNib nils out the styleURL property to ensure a style is always present on load. However, if the style URL is specified in the Style URL inspectable, it is set somewhere between -initWithCoder: and -awakeFromNib; nilling out the styleURL property in -awakeFromNib thus resets the style to the default. This change guards against nilling out a non-nil style URL, ensuring that -setStyleURL: is called once and only once on launch.
* [ios, macos] Made MGLMapView.style property nullable
MGLMapView’s style property is now nullable (optional in Swift). The property is set to nil while the style loads and in the event that the style has failed to load.
* [ios, macos] Switch to delegate method
* [macos] Create MGLMapView programmatically for layer tests
When MGLMapView is created via a nib, -initWithCoder: is called, causing styleURL to be set to nil, in turn causing the default Streets style to be loaded, fooling MGLStyleLayerTests into thinking one-line has been loaded. Instead, create MGLMapView programmatically, passing the intended style URL into the initializer, preventing Streets from being loaded.