Commit Graph

6 Commits

Author SHA1 Message Date
Bruno de Oliveira Abinader
c33a6bddc6 [core] GL types for buckets, textures, buffers 2015-09-15 13:22:04 +02:00
Thiago Marcos P. Santos
e32b0b7e20 Introduce GLObjectStore
Make a class for keeping GL objects ids and attach it
to the ThreadContext instead of hanging it on the Environment.
2015-06-25 16:26:21 +03:00
Konstantin Käfer
61fa436193 coalesce buffer deletions and run them in bulk during rendering
On iOS, the main thread does framebuffer operations just before it requests a rerender of the view contents. This means that GL operations on the Map thread will interfere with that and cause a crash. While most GL operations happen throughout rendering (which is synchronized with the main thread), deletion of shared_ptrs release in turn their OpenGL objects. This may happen at any time and isn't synced with rendering.

This patch changes this so instead of deleting all objects immediately, we are collecting all abandoned IDs and delete them in bulk once the main thread has given us permission to use OpenGL calls (i.e. during render()).
2015-03-20 19:47:54 +01:00
Konstantin Käfer
93d56294cf update error reporting function 2014-12-10 13:21:08 +01:00
Leith Bade
0808485453 Use CHECK_ERROR on every GL call 2014-12-10 21:57:34 +11:00
Konstantin Käfer
abafb52f37 make most headers private 2014-12-04 20:02:50 +01:00