'<@(foo_ldflags)' typically includes -lbar arguments that the static libs depend on, and order matters for ld.
The build was previously working merely by lucky ordering.
* Main gyp files are now standardized as platform/<platform>/platform.gyp.
* Each platform gyp file defines appropriate loop_lib and headless_lib variables.
* Each platform gyp file includes mbgl.gypi, which defines base targets which may be useful to all platforms.
* CI targets are consistent across platforms: `make $(PLATFORM) && make test-$(PLATFORM)`.
* Renamed the "linux" test app to "glfw". It's now built in OS X CI.
* Android build flakiness is fixed.
* iOS CI builds the bench and iosapp targets.
* Mesa version is now in one place.
* CI scripts use bash "strict mode" and correct error handling.
* All build output goes to the build directory.
* Removed vestigial iOS/OS X/Android Travis scripts.
Coverage compiler and linker flags are used only when (1) in debug build
and (2) with ENABLE_COVERAGE set to 1. Besides, because OS X's libtool
is unable to understand '--coverage', this linker flag is only used
genrating executable targets. Also, using 'link_settings' to specify
linker options and separate instructions for OSX and Linux.
When inserting an cached resource, or removing a region, remove least-recently used resources and tiles, not used by offline regions, until the used database size, as calculated by multiplying the number of in-use pages by the page size, is less than the maximum cache size minus 5 times the page size.
In addition, OfflineDatabase may be configured to ignore cache puts of individual resources larger than a certain size.
This policy is similar but not identical to the former SQLiteCache policy:
* It accounts for offline, by exempting resources required by offline regions from eviction.
* It must delete from two tables (resources and tiles), rather than one. Currently the strategy is naive: evict 50 rows at a time from each table.
* It makes maximumCacheSize and maximumCacheEntrySize completely independent. The SQLiteCache implementation evicted when `usedSize > maximumCacheSize - 2 * maximumCacheEntrySize`. This evicts when `usedSize > maximumCacheSize - 5 * pageSize`.
* It uses a non-unlimited default value for maximumCacheSize: 50 MB. We should have always had a limit in place; "a cache without an eviction policy is a resource leak".
This reverts commit 6709bdcacd.
There was an issue with the script that removes '-lwebp' from WebP
linker flags, since we're statically linking. This is now fixed.
This adds support for using cached styles that are stale. They're treated like changing styles; when the refreshed style changed compared to the one we've already had, we're swapping out the entire style, which might cause a slight flicker.
I regenerated assets.zip so that all file paths have an `assets/` prefix, as the Android AssetFileSource implementation asserts, and removed `TEST_DATA` from the paths.
Rewrote some copy to provide more context and link to more GL-related repos, including GL JS. Put the various SDKs in a table so we can show the various CI bot status images.
Integrated target list into the relevant documents. Rewrote large portions of iOS and OS X setup documentation to guide normal developers to more friendly places. Combined some Android documentation.
Moved SDK-specific documentation into platform/. Added a temporary readme in ios/ that points to the one in platform/ios/.