Tobrun
d1c8dd5038
[android] #5211 - update yaml to run on device lab, update test with NoSuchSource exception ( #6073 )
2016-08-18 16:23:34 +02:00
Tobrun
fff0ebaa17
5859 generate sanity tests ( #5870 )
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* [android] #5859 - generate espresso tests
[android] #5859 - cleanup xml files, use all the same resource id for map view
[android] #5859 - update scripts
[android] #5859 - update Activity to match mapboxMap naming
[android] #5859 - make SurfaceViewMediaControlActivity compatible
[android] #5859 - make MarkerViewScaleActivity test generation compatible
[android] #5859 - make PolygonActivity test generation compatible
[android] #5859 - integration within make file
[android] #5859 - made CameraPostion generation safe
[android] #5859 - generate sanity test
[android] #5859 - add generated test cases
[android] #5859 - add documentation
* [android] #5859 - remove generated files, introduce gen package, added gitignore to package
* [android] #5859 - regenerated test code
* [android] #5859 - added AWS gradle plugin + bitrise configuration
* [android] #5859 - fixes running locally without having the properties configured
* [android] #6010 - remove python from android sdk
* [android] #5859 - update docs about aws gradle plugin
2016-08-17 08:53:33 +02:00
Tobrun
7597a050b4
[android] - fix scheduled build with cmake dependency.
2016-08-08 12:30:12 -04:00
Konstantin Käfer
140908568b
[build] make android targets .PHONY and adhere to naming scheme
2016-08-05 11:42:22 +02:00
Konstantin Käfer
692fe1f3ff
[build] switch to CMake
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This is very much a work in progress.
2016-08-05 11:42:22 +02:00
Brad Leege
b0de21ed1d
[android] #5126 - Serialize Bitrise Scheduled Build Process
2016-05-31 12:41:45 -05:00
John Firebaugh
45c5b2a66c
[core] Share shaders with gl-js
2016-05-25 21:37:58 -07:00
John Firebaugh
4e2c743eba
[android] Install node in CI
2016-05-25 21:37:58 -07:00
Brad Leege
6368403f43
[android] #5126 - Setting per commit and nightly builds to BUILDTYPE=Release
2016-05-25 13:25:25 -05:00
John Firebaugh
f964e40e7e
[build] Refactor and simplify build system
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* Main gyp files are now standardized as platform/<platform>/platform.gyp.
* Each platform gyp file defines appropriate loop_lib and headless_lib variables.
* Each platform gyp file includes mbgl.gypi, which defines base targets which may be useful to all platforms.
* CI targets are consistent across platforms: `make $(PLATFORM) && make test-$(PLATFORM)`.
* Renamed the "linux" test app to "glfw". It's now built in OS X CI.
* Android build flakiness is fixed.
* iOS CI builds the bench and iosapp targets.
* Mesa version is now in one place.
* CI scripts use bash "strict mode" and correct error handling.
* All build output goes to the build directory.
* Removed vestigial iOS/OS X/Android Travis scripts.
2016-04-07 18:01:02 -07:00
Tobrun
92b494bc2f
[android] #4586 - disable publish s3
2016-04-05 08:57:39 +02:00
Tobrun
6e81aadb3e
[android] #4365 - add Bitrise step to upload downloadable APK file to AWS S3
2016-03-22 10:01:22 +01:00
John Firebaugh
e26b218883
[android, ios, osx] Emoji ⇢ ASCII in Bitrise notifications
2016-01-05 10:59:41 -08:00
Minh Nguyễn
490907ac29
[android, ios, osx] Moved platform identifier into Slack user name
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Also customized links for brevity.
2015-12-24 15:07:07 -08:00
Minh Nguyễn
633a3a5a3d
[osx] Bitrise configuration
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Fixes #2776 .
2015-12-24 15:07:03 -08:00
John Firebaugh
13d5b18eba
[android] Move into platform subdirectory
2015-12-16 14:52:29 -08:00
John Firebaugh
dc4fa1c52e
[android] Add scheduled build script
2015-12-15 16:52:37 -08:00
John Firebaugh
9d0ab5549c
[ios, android] Remove unnecessary portions of bitrise.yml
2015-12-15 14:29:33 -08:00
John Firebaugh
cf4f262df5
[ios, android] Remove version specifier to avoid Bitrise upgrade nag
2015-12-15 14:19:51 -08:00
John Firebaugh
9fc6d61faf
[android] Add bitrise.yml
2015-12-15 13:59:20 -08:00