Lucas Wojciechowski
37cb2bd756
[core] Convert uses of std::set to std::unordered_set ( #6325 )
...
* src/mbgl/annotation/annotation_manager.hpp
* src/mbgl/algorithm/update_renderables.hpp
* src/mbgl/geometry/glyph_atlas.hpp
* src/mbgl/renderer/painter.cpp and src/mbgl/renderer/render_item.hpp
* src/mbgl/renderer/symbol_bucket.hpp and src/mbgl/text/glyph_store.hpp
* src/mbgl/sprite/sprite_atlas.hpp
* include/mbgl/storage/network_status.hpp
* src/mbgl/text/collision_tile.cpp
* src/mbgl/style/update_batch.hpp
* platform/default/mbgl/storage/offline_download.hpp
* Add GlyphRangeSet typedef
* Fix whitespace & unused imports
2016-09-19 17:26:25 -07:00
John Firebaugh
a79d2afe1b
[core] Rename data ⇢ tile; use Resource::Necessity
2016-08-26 10:30:55 -07:00
John Firebaugh
6eab895bc0
[core] Use Range<uint8_t> instead of full Tileset where possible
2016-06-14 11:25:45 -07:00
John Firebaugh
5c7dfd948f
[core] *Tile ↔ *TileData
...
Tile is now the main base class; RasterTile, VectorTile, etc are its subclasses. GeometryTileData and its subclasses form the piece that's passed to the worker.
2016-06-13 10:59:33 -07:00
Konstantin Käfer
4e5d065000
[core] load parents of missing tiles as optional
2016-06-10 12:42:14 +02:00
Konstantin Käfer
2c7f7fb566
[core] createTile callback can load optional and required tiles
2016-06-10 12:42:14 +02:00
Konstantin Käfer
1b8d280e3f
[core] refactor updateRenderables algorithm
2016-05-27 10:15:06 +02:00
Konstantin Käfer
ebff2234e4
[core] remove unused template definition
2016-05-27 10:15:02 +02:00
Konstantin Käfer
e2bcea90fc
[core] use #pragma once instead of ifdef include guards
2016-05-25 21:35:37 +02:00
Konstantin Käfer
7332ae0073
[core] retain tiles differently and remove old TileID class
2016-05-10 14:50:56 +02:00