Removed the MGLStyleLayer protocol, because almost none of its members was actually implemented in every class that adopted the protocol. Removed the unused mapView backpointer property with no replacement. Renamed MGLBaseStyleLayer to MGLStyleLayer. Created the intermediate abstract classes MGLForegroundStyleLayer and MGLVectorStyleLayer to cover subsets of style layer classes with like functionality.
Moved each MGLBaseStyleLayer initializer and the corresponding properties down to an abstract subclass such that the initializer makes sense for all concrete subclasses. Moved more initializers and the predicate property up to MGLVectorStyleLayer to eliminate duplication among the concrete subclasses. Marked these initializers as designated initializers.
Removed “source” or “layer” before identifier wherever the type of identifier is apparent. Removed extra MGLGeoJSONSource initializer variants in favor of nullable parameters.
Added copious documentation comments for source and style layer classes, including several previously undocumented methods and properties. In particular, some preconditions and postconditions have been documented. Added pragma marks to break up the jazzy documentation pages into sections. Reformatted exceptions for consistency.
Broke up the iOS and macOS Bitrise scripts into several steps each for more granular progress and failure reporting and to take advantage of better error reporting in the built-in Bitrise steps. Added a step to deploy Xcode test results and (in the event of a failure) raw xcodebuild output to Bitrise.io, with a handy link from the Bitrise UI.
Previously, we declared MGLStyleLayer initializers in the MGLStyleLayer
protocol as optional methods. This made it easy to opt in and out
of initializers that did or or did not make sense for the subclass.
However, this approach was dangerous since it was easy for an
application developer to initialize an MGLStyleLayer subclass with an
init method that was actually not implemented in that class causing
an exception at runtime.
This commit moves the init methods that each subclass supports to
each subclass so xcode (and the compiler) help the developer avoid
the previously possible runtime exception.
In addition, a new init method is added that takes the source layer
and passes that on to `mbgl::style:Layer` (but only on classes
where this is possible in core). This allows an application developer
to style a specific source layer (i.e. the contour lines of the mapbox
terrain vector source).
Finally, this refactors MGLStyleLayer classes to use an MGLSource instead of a
string identifier for the source when initializing the style.
This paves the way for updates to filter and layout properties to trigger a source reload, without each SDK having to participate in the implementation.
Fixed an issue in which a map view that doesn’t occupy the entire window would consider its center point to be the window’s center point rather than the view’s.
* [ios, macos] Move debug mask options to shared header
* Limit buffer debug modes to macOS
... because these modes use OpenGL features that aren't supported by iOS.
* Try a different tact: exclude "iPhone"
... which is actually all iOS-like devices.
- Removes nullability shims for Xcode 6.
- Removes MGLTypes.h from files where it was only being used for
nullability support.
- Accepts that `NS_SWIFT_NAME` is not fully supported by Xcode 7.2 and
lower.
- Adds documentation about Xcode 7.3 requirement.
It turns out that mbgl::AssetFileSource supports absolute file URLs in addition to relative file URLs. So replace the file: scheme with asset: while percent-escaping as necessary.
Also added amsterdam.geojson to macos.xcodeproj for consistency with ios.xcodeproj.