tei
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f8378fd711
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merge(upgrade): port particle extensions onto official native 13.6.1 (unverified)
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2026-10-09 09:37:07 +09:00 |
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tei
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0ce551ad37
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feat(step102): isolate placement-free retained segments
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2026-10-08 09:59:58 +09:00 |
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tei
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64cf8f4435
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fix: make render orchestrator teardown safe
validate-scripts / validate-scripts (push) Has been cancelled
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2026-10-07 08:41:08 +09:00 |
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tei
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524aaf4af5
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fix: localize retained segment source invalidation
validate-scripts / validate-scripts (push) Has been cancelled
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2026-10-06 17:18:09 +09:00 |
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tei
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8a5214d92d
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diagnostics: add STEP-099 render source readiness audit
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2026-10-06 15:15:12 +09:00 |
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tei
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5af91fe7a1
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fix: 修复 V15 WeatherColor Metal 纹理生命周期
validate-scripts / validate-scripts (push) Has been cancelled
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2026-09-27 18:41:56 +09:00 |
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tei
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f3a44c7d5f
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feat(step097): preserve B fixes for unified V15 source
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2026-09-27 08:41:27 +09:00 |
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tei
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8c006ac83d
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fix(step097): compile Metal retained attachment tests
validate-scripts / validate-scripts (push) Has been cancelled
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2026-09-26 10:47:09 +09:00 |
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tei
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d0ced72351
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test(step097): add A1 renderer regression entry points
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2026-09-26 09:15:10 +09:00 |
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tei
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e67e4961b5
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fix: checkpoint STEP-097 A1 renderer correctness
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2026-09-25 22:26:33 +09:00 |
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tei
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016fd1fff6
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feat: add generic render segment model
validate-scripts / validate-scripts (push) Has been cancelled
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2026-09-25 13:55:19 +09:00 |
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tei
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b3ec8edc87
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feat: add STEP-093 runtime validation tooling
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2026-09-24 14:39:39 +09:00 |
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tei
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a9eaec6b65
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feat: add continuous retained render ranges
validate-scripts / validate-scripts (push) Has been cancelled
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2026-09-24 11:46:19 +09:00 |
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tei
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4286c16a53
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fix: reseed particles after zoom out
validate-scripts / validate-scripts (push) Has been cancelled
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2026-09-23 10:05:01 +09:00 |
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tei
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4e3d27e1f3
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feat: add particle static CPU fast path
validate-scripts / validate-scripts (push) Has been cancelled
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2026-09-23 08:22:24 +09:00 |
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tei
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bcec6ce5e0
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feat: add retained underlay revision invalidation
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2026-09-22 21:01:01 +09:00 |
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tei
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8384c8bd24
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feat: add retained underlay runtime controls
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2026-09-22 16:18:58 +09:00 |
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tei
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8b9ab30322
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feat: add retained underlay render cache poc
validate-scripts / validate-scripts (push) Has been cancelled
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2026-09-21 22:53:00 +09:00 |
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Bart Louwers
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e5d0fce32a
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core: refactor renderable size ownership (#4512)
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2026-09-01 18:35:29 +03:00 |
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Bart Louwers
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2a8ebc4906
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core: rename mbgl directories to mln (#4511)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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2026-08-22 20:50:14 +02:00 |
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Bart Louwers
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550f64be22
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core: rename mbgl namespace to mln (#4487)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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2026-08-14 23:25:20 +02:00 |
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Jonas
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6b9b342bf3
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fix(renderer): guard ImageManager callback against use-after-free (#4233)
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2026-05-12 10:50:19 +00:00 |
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Birk Skyum
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68459732be
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Add WebGPU Backend w/ Dawn Support (#3838)
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2025-10-16 20:35:33 +02:00 |
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Alex Cristici
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b585b0086f
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Clean more legacy code (#3478)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
|
2025-05-16 19:29:25 +03:00 |
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Alex Cristici
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a650df219d
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Clean legacy code (#3469)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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2025-05-15 22:53:09 +03:00 |
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Bart Louwers
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88fd774e67
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Remove legacy renderer from source, build files and CI (#3384)
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2025-04-15 19:48:31 +02:00 |
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Bart Louwers
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00956faefb
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Revert #3035 which was causing memory growth issue (#3315)
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2025-03-17 19:00:07 +01:00 |
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Tim Sylvester
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14559245d8
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Eliminate copies in deferred cleanup (#3035)
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2025-02-07 18:48:16 +00:00 |
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pre-commit-ci[bot]
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b4c8b12ba3
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[pre-commit.ci] pre-commit autoupdate (#2815)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
|
2024-10-01 13:09:03 +02:00 |
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Tim Sylvester
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4e6d40dc77
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tests for longest-common-subsequence-based diff code (#2662)
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2024-08-01 14:17:05 -07:00 |
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Tim Sylvester
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efaea41c56
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Dense image maps (#2098)
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2024-04-30 18:12:41 +02:00 |
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mwilsnd
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4fff8a5d33
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Asynchronous GeometryTile deletion (#2051)
Co-authored-by: Tim Sylvester <tim@wetdogweather.com>
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2024-02-28 22:18:08 +00:00 |
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Geolives
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f4c6fabbe6
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Implementation of multi-sprites in mbgl-core (#1858)
Co-authored-by: Christophe Brasseur <christophe.brasseur@geolives.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
Co-authored-by: Bart Louwers <bart@emeel.net>
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2024-02-27 18:42:17 +01:00 |
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Tim Sylvester
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d46a7c745d
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Metal permutations (#1903)
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2023-12-05 01:15:35 +01:00 |
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Alex Cristici
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4001b1bb4d
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Fixed offscreen unit tests (#1723)
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2023-10-04 19:12:38 +03:00 |
|
Alex Cristici
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52b9e099e5
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Circle layer final (#1227)
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2023-08-31 15:36:19 +02:00 |
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Bart Louwers
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71f6da2722
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Add clang-format (#1086)
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
|
2023-05-01 16:57:37 +02:00 |
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mwilsnd
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33791d5379
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ES 3 conformance in shader tests (#1034)
|
2023-04-21 11:45:08 +02:00 |
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mwilsnd
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4d08f6a0c5
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Add custom name support to shader registry (#989)
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2023-04-09 18:49:44 +03:00 |
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mwilsnd
|
f207aee091
|
Migrate shaders to the registry (#964)
Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
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2023-04-04 21:00:12 +02:00 |
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mwilsnd
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1d8c4b527f
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Add shader registry (#924)
|
2023-03-27 19:41:38 +02:00 |
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Tadej Novak
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2dcc9d8b61
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[msvc] Avoid warnings in tests (#276)
|
2022-04-26 17:44:49 +02:00 |
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Petr Pokorny
|
41f0be34e7
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[general] moving ios and android project under ./platform folder
|
2020-12-20 12:38:56 +01:00 |
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