Commit Graph

9 Commits

Author SHA1 Message Date
Chris Loer
f7a69d15ab [docs] Include uncompressed shader source in .cpp comments
This is meant to
(1) Make it easier for new developers to find the source
(2) Make it easier to look at shader diffs when the GL JS pin changes
2018-09-19 16:19:28 -07:00
Molly Lloyd
4a5dc37245 [core] Implement CrossFadedDataDrivenProperty to add support for feature expressions in *-pattern properties 2018-08-31 13:08:47 -07:00
John Firebaugh
10e4ea0f28 [core] Compress all shader source as a single corpus 2018-07-25 11:39:05 -07:00
John Firebaugh
888a516f1f [core] Compress shader source code 2018-07-25 11:39:05 -07:00
Lauren Budorick
920057c9d6 [core] Better align fill-extrusion vertex layout 2017-12-20 15:17:11 -05:00
Molly Lloyd
ba7574ec51 [core] modify texture coordinate scaling (#9153)
ignore unsupported dds property tests

fix tests

remove unneeded texture extent variable

bump gl-js to master
2017-07-27 14:54:03 -07:00
John Firebaugh
5f40297526 [core] Update mapbox-gl-js submodule
Includes lowp ⇢ highp fix for shader color attributes / uniforms.
2017-03-28 11:06:58 -07:00
John Firebaugh
b83b14feb0 [core] De-duplicate shader prelude source 2017-03-08 13:49:24 -08:00
John Firebaugh
74eb8b3609 [core] Use cpp files for shader source 2017-02-07 11:27:36 -06:00