Chris Loer
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f7a69d15ab
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[docs] Include uncompressed shader source in .cpp comments
This is meant to
(1) Make it easier for new developers to find the source
(2) Make it easier to look at shader diffs when the GL JS pin changes
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2018-09-19 16:19:28 -07:00 |
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Molly Lloyd
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4a5dc37245
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[core] Implement CrossFadedDataDrivenProperty to add support for feature expressions in *-pattern properties
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2018-08-31 13:08:47 -07:00 |
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John Firebaugh
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10e4ea0f28
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[core] Compress all shader source as a single corpus
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2018-07-25 11:39:05 -07:00 |
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John Firebaugh
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888a516f1f
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[core] Compress shader source code
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2018-07-25 11:39:05 -07:00 |
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Lauren Budorick
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920057c9d6
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[core] Better align fill-extrusion vertex layout
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2017-12-20 15:17:11 -05:00 |
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Molly Lloyd
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ba7574ec51
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[core] modify texture coordinate scaling (#9153)
ignore unsupported dds property tests
fix tests
remove unneeded texture extent variable
bump gl-js to master
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2017-07-27 14:54:03 -07:00 |
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John Firebaugh
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5f40297526
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[core] Update mapbox-gl-js submodule
Includes lowp ⇢ highp fix for shader color attributes / uniforms.
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2017-03-28 11:06:58 -07:00 |
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John Firebaugh
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b83b14feb0
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[core] De-duplicate shader prelude source
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2017-03-08 13:49:24 -08:00 |
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John Firebaugh
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74eb8b3609
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[core] Use cpp files for shader source
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2017-02-07 11:27:36 -06:00 |
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