`Map` should be able to deal with having no access token or JSON even while it’s running. Most of `Map` accounts for this situation, but `reloadStyle()` incorrectly assumes that one or the other is set. This change corrects the assumption in `reloadStyle()`.
Also expose the access token and style name to clients as ordinary KVO-compliant properties. Actually, they’re not so ordinary because they’re inspectable!
Ref #1070, #1147
This brings the easing transition code a bit closer to how easings work
in gl-js. Instead of having an array of individual transitions for scale,
rotate, and pan, there is a single transition function that does all the
required calculations. This permits us to:
* Eliminate the "timeout" transition. (Fixes#126)
* Replace start/stopPanning() et al with setGestureInProgress(). Apps or
SDKs are expected to make paired calls to setGestureInProgress(). This
state will be ORed with the active easing state to determine when to
use texture interpolation. (Fixes#79)
* Run style recalculations only when an ease transition that affects the
zoom is in progress. (Fixes#1155)
- we're now always loading and parsing styles in the map thread
- adds an atomic enum that stores the actual updates we need to perform
- adds a MapData object that mutexes access to variables used from both threads
On iOS, the main thread does framebuffer operations just before it requests a rerender of the view contents. This means that GL operations on the Map thread will interfere with that and cause a crash. While most GL operations happen throughout rendering (which is synchronized with the main thread), deletion of shared_ptrs release in turn their OpenGL objects. This may happen at any time and isn't synced with rendering.
This patch changes this so instead of deleting all objects immediately, we are collecting all abandoned IDs and delete them in bulk once the main thread has given us permission to use OpenGL calls (i.e. during render()).
fixes#838
instead of rendering ad libitum on the map thread, we are now driving rendering from the UI thread on iOS via the map.renderSync() function. There are still white bars during the rotation, but the general content of the view is kept visible.
- upgrades GLFW to 3.1
- removes swapped/needsSwap in favor of a more explicit scheme
- View#invalidate() now replaces View#swap() and is called whenever the View needs to trigger a rerender. GLFW and Android to this right away, while iOS goes back to the main thread and does the Map redrawing as part of the GLKView update
- sets all iOS deployment targets to 7.0
- disables SQLite3 version check, since the library version changed on iOS 8.2
we are now scoping all file requests to an environment object. The FileSource implementation treats
this as an opaque pointer, but allows canceling all Requests that are associated with that pointer.
This is necessary to abort all file requests that originated from a particular Map object. Aborting
a file request is different from canceling a file request: A canceled request doesn't have its
callback called, while an aborted request will have its callback called with an error, indicating
that the environment is going to be shut down.
- switches to dash units that are scaled by line width
- adds a lineatlas to store patterns line dashed lines
- adds linesdf shader which renders line fill from the lineatlas
js: 8e83d76af3bd877eb9639c02e296363e2c0186f8