Bruno de Oliveira Abinader
c20c1d6a6b
[core] Avoid redundant 'inline' usage
2016-06-18 23:46:50 +03:00
Konstantin Käfer
e2bcea90fc
[core] use #pragma once instead of ifdef include guards
2016-05-25 21:35:37 +02:00
John Firebaugh
16de579d7c
[core] Rationalize error handling for resource loading
...
* Standardize on std::exception_ptr as the error representation
(fixes #2854 ).
* Don't format textual strings at the error source; pass on the
constituent data via observer method parameters instead.
* Use the null object pattern to simplify observer notification code.
* Further refactoring for ResourceLoading tests.
2015-12-23 12:50:42 -08:00
Konstantin Käfer
d5fb535058
[core] add namespace comment to closing brace
2015-12-03 15:38:36 +01:00
Konstantin Käfer
7f705da564
Sprite store API
2015-07-08 19:45:59 +02:00
Thiago Marcos P. Santos
ee9b172152
Notify failures when loading glyphs
2015-05-22 10:44:18 +03:00
Thiago Marcos P. Santos
ac64bef87f
Notify failures when loading tiles
2015-05-22 10:44:18 +03:00
Thiago Marcos P. Santos
7274d2e195
Notify failures when loading the sprite JSON and image
2015-05-22 10:44:18 +03:00
Thiago Marcos P. Santos
90fd06762c
Notify failures when loading the source JSON
2015-05-22 10:44:18 +03:00
Konstantin Käfer
025654a101
throw exception when shader compilation fails
2015-03-06 15:42:34 +01:00