Renamed MGLStyleCurrentVersion to MGLStyleDefaultVersion to emphasize the constant’s role as an indicator of the default version used by SDK classes, which may be behind depending on release schedules. In the documentation for each style URL method, include the actual version number instead of the constant. In unit tests, verify that this documentation is in sync with the constant.
Link each style URL method’s documentation to a forthcoming webpage on mapbox.com that describes the style in rich detail.
Updated default styles from v8 to v9. Deprecated the MGLMapView class methods in favor of new methods that take a version parameter. Deprecated Emerald outright in favor of Outdoors. Replaced usage of the unversioned MGLStyle methods with the corresponding versioned methods and MGLStyleCurrentVersion to ensure consistency.
Expanded MGLStyle unit tests to also assert that MGLStyle has the right number of style URL methods and that they’re all public. Linked the OS X SDK unit test bundle to libmbgl-core.a. Removed an unnecessary dependency on osxapp.
Replaced Emerald with Outdoors in iosapp and osxapp.
Fixes the iOS and OS X side of #4577 and #4702.
Long unit style isn’t intended to be spelled out, so the clock and coordinate direction formatters now use numerals for long unit style, differing from medium unit style in less drastic ways. The locale no longer needs to be exposed, since it’ll always match the overall string’s locale. Added support to the coordinate formatter for different unit styles. Made minutes and seconds of arc optional.
Maintain strings for darwin/ formatter classes in a separate Foundation strings table that can be shared between the iOS and OS X SDKs. Added an English .stringsdict override that correctly pluralizes units.
Capitalize osxapp window titles, now that they spell out the directions.
Added a degree-minute-second coordinate formatter for general use. Use this formatter in iosapp and osxapp.
Added unit tests for the coordinate formatter and for round-tripping geometry types through NSValue.
osx.xcodeproj is an ordinary Xcode project with an ordinary Xcode target for osxapp, contained in an ordinary Xcode workspace that happens to also reference the gyp-generated platform.xcodeproj. The osxapp target links to and embeds Mapbox.framework, which is a product of the gyp-generated platform.xcodeproj.
Moved XIBs into Base.lproj and icons into an asset catalog.
Shared an Objective-C exception breakpoint, disabled by default.
Added a hidden preference to MGLMapView that enables “unnatural zooming”, in which the scroll wheel zooms in and out, as in a Web browser, instead of scrolling the map, as is the platform convention on iOS and OS X.
Added a checkbox to osxapp’ preferences window that toggles this hidden preference via a binding. You can either use this checkbox or set the MGLScrollWheelZoomsMapView user default to YES.
Fixes#4670.
* Main gyp files are now standardized as platform/<platform>/platform.gyp.
* Each platform gyp file defines appropriate loop_lib and headless_lib variables.
* Each platform gyp file includes mbgl.gypi, which defines base targets which may be useful to all platforms.
* CI targets are consistent across platforms: `make $(PLATFORM) && make test-$(PLATFORM)`.
* Renamed the "linux" test app to "glfw". It's now built in OS X CI.
* Android build flakiness is fixed.
* iOS CI builds the bench and iosapp targets.
* Mesa version is now in one place.
* CI scripts use bash "strict mode" and correct error handling.
* All build output goes to the build directory.
* Removed vestigial iOS/OS X/Android Travis scripts.
Requesting progress is expensive, so it is once again computed only on demand, rather than automatically at launch. Moved progress requesting back to iosapp and osxapp.
Added an offline pack download manager to osxapp to demonstrate the use of MGLOfflineStorage with Cocoa Bindings. Like the Offline Packs view controller in iosapp, new packs are added based on the foremost map view’s current state. Double-clicking a complete offline pack opens a new map window to the pack’s bounds.
Even with the system preference set to close windows when quitting, the user would still expect this map-centric application to remember the last viewed map, because the world map isn’t quite as interesting.
Instead of forcing the system to restore windows between sessions (which confusingly switches the behavior of ⌘Q and ⌥⌘Q), honor the preference but have each new window inherit the style of the previous main window.
Added documentation comments for all the public headers that aren’t being shared with iOS.
Removed an animated: parameter from -selectAnnotation: and -deselectAnnotation:: because callout popovers may extend beyond the entire window, there is no need to scroll the map to make the entire callout visible.
Added missing geometric conversion methods.
Renamed -mapView:regionWillChangeAnimated: et al. to say “camera” instead of “region”. “Region” leaves ambiguity about whether properties like rotation and pitch trigger this method. “Camera” associates these methods with the camera property, which seems apt.
platform-osx now vends a real NSView subclass, MGLMapView, that is readily embedded inside a Cocoa application for OS X. MGLMapView is backed by an NSOpenGLLayer for optimal performance and integration with other layer-backed views. It supports keyboard shortcuts and several gestures and hosts attribution, zooming, and rotation controls as subviews. osxapp is now a bona fide Cocoa application that embeds MGLMapView inside a XIB. osxapp has preferences and a share button for tight integration with custom styles.
Enabling asynchronous rendering would be more consistent with iOS but increases CPU usage so much, even when idle, that it isn’t worth any performance gain. The bigger issue is that VAOs aren’t being used.
make xpackage creates a static library similar to the one created by make ipackage. make clean cleans additional places where build output ends up.
The OS X minimum deployment target has been increased from 10.9 to 10.10. osxapp’s window has a full size content view, which requires 10.10. Lightweight generics require iOS 9+ and OS X 10.11 regardless, because it was only in that release that Foundation collection classes started adopting lightweight generics.
Shuffled files around and refactored annotations so that iOS and OS X share a good chunk of the annotations code, which now takes advantage of polymorphism. MGLMapView can now display annotations but cannot yet select them. In osxapp, a long press drops a pin, and so does the map view’s context menu.
Annotations have NSPopovers as callouts, and their view controllers can be customized. Annotation image alignment rects are respected for hit testing purposes and for positioning the callout anchor. Callouts in osxapp demonstrate the use of bindings to keep callouts in sync with underlying model objects.