Drawable Renderer (#1570), rework attributes for fill drawables
This commit is contained in:
committed by
Bart Louwers
parent
cec22b8572
commit
fffbfcfbb5
@@ -7,6 +7,8 @@ namespace gfx {
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DrawableBuilder::DrawableBuilder(std::string name_)
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: name(std::move(name_)),
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vertexAttrName("a_pos"),
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colorAttrName("a_color"),
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renderPass(RenderPass::Opaque),
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impl(std::make_unique<Impl>()) {}
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@@ -35,8 +37,21 @@ void DrawableBuilder::flush() {
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draw->setDepthType(depthType);
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draw->setShader(shader);
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draw->setMatrix(matrix);
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draw->setVertexAttributes(getVertexAttributes());
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draw->addTweakers(tweakers.begin(), tweakers.end());
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if (auto drawAttrs = getVertexAttributes().clone()) {
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vertexAttrs.observeAttributes([&](const std::string& iName, const VertexAttribute& iAttr) {
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if (auto& drawAttr = drawAttrs->getOrAdd(iName)) {
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for (std::size_t i = 0; i < impl->vertices.elements(); ++i) {
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drawAttr->set<const VertexAttribute::ElementType&>(i, iAttr.get(0));
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}
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}
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});
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draw->setVertexAttributes(std::move(*drawAttrs));
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}
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init();
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}
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if (currentDrawable) {
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@@ -91,6 +106,14 @@ void DrawableBuilder::addQuad(int16_t x0, int16_t y0, int16_t x1, int16_t y1) {
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appendTriangle(x1, y1);
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}
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void DrawableBuilder::setVertexAttributes(const VertexAttributeArray& attrs) {
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vertexAttrs = attrs;
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}
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void DrawableBuilder::setVertexAttributes(VertexAttributeArray&& attrs) {
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vertexAttrs = attrs;
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}
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void DrawableBuilder::addTriangles(const std::vector<std::array<int16_t, 2>>& vertices,
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std::size_t vertexOffset,
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std::size_t vertexLength,
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@@ -12,6 +12,10 @@ std::unique_ptr<VertexAttribute> VertexAttributeArray::nullref = nullptr;
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VertexAttributeArray::VertexAttributeArray(int initCapacity)
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: attrs(initCapacity) {}
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VertexAttributeArray::VertexAttributeArray(const VertexAttributeArray& other) {
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operator=(other);
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}
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VertexAttributeArray::VertexAttributeArray(VertexAttributeArray&& other)
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: attrs(std::move(other.attrs)) {}
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@@ -23,7 +27,9 @@ VertexAttributeArray& VertexAttributeArray::operator=(VertexAttributeArray&& oth
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VertexAttributeArray& VertexAttributeArray::operator=(const VertexAttributeArray& other) {
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attrs.clear();
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for (const auto& kv : other.attrs) {
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add(kv.first, copy(*kv.second));
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if (kv.second) {
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add(kv.first, copy(*kv.second));
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}
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}
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return *this;
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}
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@@ -69,6 +75,10 @@ std::size_t VertexAttributeArray::getMaxCount() const {
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});
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}
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void VertexAttributeArray::clear() {
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attrs.clear();
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}
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void VertexAttributeArray::resolve(const VertexAttributeArray& overrides, ResolveDelegate delegate) const {
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for (auto& kv : attrs) {
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delegate(kv.first, *kv.second, overrides.get(kv.first));
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@@ -15,26 +15,28 @@ void DrawableGLBuilder::init() {
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auto& drawableGL = static_cast<DrawableGL&>(*currentDrawable);
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auto& attrs = drawableGL.mutableVertexAttributes();
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if (const auto& posAttr = attrs.getOrAdd("a_pos")) {
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if (const auto& posAttr = attrs.getOrAdd(vertexAttrName)) {
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std::size_t index = 0;
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for (const auto& vert : impl->vertices.vector()) {
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posAttr->set(index++, gfx::VertexAttribute::int2{vert.a1[0], vert.a1[1]});
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}
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}
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if (const auto& colorAttr = attrs.getOrAdd("a_color")) {
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// We should have either a single color or one per vertex. Otherwise,
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// the color mode was probably changed after vertexes were added.
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if (impl->colors.size() > 1 && impl->colors.size() != impl->vertices.elements()) {
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impl->colors.clear();
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}
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if (impl->colors.empty()) {
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colorAttr->set(0, DrawableGL::colorAttrValue(getColor()));
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} else {
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std::size_t index = 0;
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colorAttr->reserve(impl->colors.size());
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for (const auto& color : impl->colors) {
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colorAttr->set(index++, DrawableGL::colorAttrValue(color));
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if (colorMode != ColorMode::None && !colorAttrName.empty()) {
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if (const auto& colorAttr = attrs.getOrAdd(colorAttrName)) {
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// We should have either a single color or one per vertex. Otherwise,
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// the color mode was probably changed after vertexes were added.
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if (impl->colors.size() > 1 && impl->colors.size() != impl->vertices.elements()) {
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impl->colors.clear();
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}
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if (impl->colors.empty()) {
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colorAttr->set(0, DrawableGL::colorAttrValue(getColor()));
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} else {
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std::size_t index = 0;
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colorAttr->reserve(impl->colors.size());
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for (const auto& color : impl->colors) {
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colorAttr->set(index++, DrawableGL::colorAttrValue(color));
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}
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}
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}
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}
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@@ -70,6 +70,13 @@ void TileLayerGroupGL::render(RenderOrchestrator&, PaintParameters& parameters)
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return;
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}
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std::string label;
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if (const auto& tileID = drawable.getTileID()) {
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label = drawable.getName() + "/" + util::toString(*tileID);
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}
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const auto labelPtr = (label.empty() ? drawable.getName() : label).c_str();
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const auto debugGroup = parameters.encoder->createDebugGroup(labelPtr);
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mat4 matrix = drawable.getMatrix();
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if (drawable.getTileID()) {
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const UnwrappedTileID tileID = drawable.getTileID()->toUnwrapped();
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@@ -17,6 +17,7 @@
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#include <mbgl/style/layers/fill_layer_impl.hpp>
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#include <mbgl/tile/geometry_tile.hpp>
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#include <mbgl/tile/tile.hpp>
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#include <mbgl/util/convert.hpp>
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#include <mbgl/util/intersection_tests.hpp>
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#include <mbgl/util/math.hpp>
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@@ -305,6 +306,7 @@ void RenderFillLayer::update(const int32_t layerIndex,
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std::unique_ptr<gfx::DrawableBuilder> builder;
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std::vector<gfx::DrawablePtr> newTiles;
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gfx::VertexAttributeArray vertexAttrs;
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for (const auto renderPass : {RenderPass::Opaque, RenderPass::Translucent}) {
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tileLayerGroup->observeDrawables([&](gfx::UniqueDrawable& drawable) {
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@@ -340,8 +342,8 @@ void RenderFillLayer::update(const int32_t layerIndex,
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auto& bucket = static_cast<FillBucket&>(*renderData->bucket);
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const auto& evaluated = getEvaluated<FillLayerProperties>(renderData->layerProperties);
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const auto evalColor = evaluated.get<FillColor>().constantOr(Color());
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const auto fillOpacity = evaluated.get<FillOpacity>().constantOr(0);
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const auto fillColor = evalColor * (fillOpacity > 0.0f ? fillOpacity : 1.0f);
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const auto fillOpacity = evaluated.get<FillOpacity>().constantOr(1);
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//const auto fillColor = evalColor * (fillOpacity > 0.0f ? fillOpacity : 1.0f);
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const auto fillRenderPass = (evalColor.a >= 1.0f && fillOpacity >= 1.0f
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/* && parameters.currentLayer >= parameters.opaquePassCutoff*/)
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@@ -353,8 +355,24 @@ void RenderFillLayer::update(const int32_t layerIndex,
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continue;
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}
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vertexAttrs.clear();
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if (auto& attr = vertexAttrs.getOrAdd("a_color")) {
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attr->set(0, util::cast<float>(evalColor.toArray()));
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}
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if (auto& attr = vertexAttrs.getOrAdd("a_opacity")) {
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attr->set<gfx::VertexAttribute::float2>(0, { fillOpacity, fillOpacity });
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}
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if (evaluatedPropertiesChange) {
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//FillLayerUBO fillLayerUBO;
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//fillLayerUBO.color = evaluated.get<FillColor>();
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//fillLayerUBO.opacity = evaluated.get<FillOpacity>();
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//uniformBuffer = context.createUniformBuffer(&fillLayerUBO, sizeof(fillLayerUBO));
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evaluatedPropertiesChange = false;
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}
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if (tileDrawable) {
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// needed and already present, update?
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//tileDrawable->mutableUniformBuffers().addOrReplace("FillLayerUBO", uniformBuffer);
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continue;
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}
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@@ -362,7 +380,7 @@ void RenderFillLayer::update(const int32_t layerIndex,
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builder = context.createDrawableBuilder("fill");
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builder->setShader(shader);
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builder->addTweaker(context.createDrawableTweaker());
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builder->setColorMode(gfx::DrawableBuilder::ColorMode::PerVertex);
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builder->setColorMode(gfx::DrawableBuilder::ColorMode::None);
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builder->setDepthType(gfx::DepthMaskType::ReadWrite);
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builder->setLayerIndex(layerIndex);
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}
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@@ -370,8 +388,8 @@ void RenderFillLayer::update(const int32_t layerIndex,
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// tile.translatedMatrix(evaluated.get<FillTranslate>(), evaluated.get<FillTranslateAnchor>(),
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// parameters.state)
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builder->setColor(fillColor);
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builder->setRenderPass(renderPass);
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builder->setVertexAttributes(vertexAttrs);
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const std::vector<gfx::VertexVector<gfx::detail::VertexType<gfx::AttributeType<int16_t, 2>>>::Vertex>&
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verts = bucket.vertices.vector();
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@@ -423,9 +441,10 @@ void RenderFillLayer::update(const int32_t layerIndex,
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if (!newDrawables.empty()) {
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auto& drawable = newDrawables[0];
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drawable->setTileID(tileID);
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//drawable->mutableUniformBuffers().addOrReplace("FillLayerUBO", uniformBuffer);
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// Track it.
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// tileLayerGroup->addDrawable(renderPass, tileID, std::move(drawable));
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tileLayerGroup->addDrawable(renderPass, tileID, std::move(drawable));
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++stats.tileDrawablesAdded;
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// Log::Warning(Event::General, "Adding drawable for " + util::toString(tileID) + " total " +
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// std::to_string(stats.tileDrawablesAdded+1));
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