[core] Remove dead code

- CollisionTile
 - FrameHistory
 - PlacementConfig
This commit is contained in:
Chris Loer
2017-11-09 13:24:43 -08:00
committed by Chris Loer
parent 4137f559f0
commit ff58848cfd
11 changed files with 1 additions and 514 deletions

View File

@@ -255,7 +255,6 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
updateParameters,
renderLight.getEvaluated(),
*staticData,
frameHistory,
*imageManager,
*lineAtlas
};
@@ -368,9 +367,6 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
order.emplace_back(RenderItem { *layer, source });
}
frameHistory.record(parameters.timePoint,
parameters.state.getZoom(),
parameters.mapMode == MapMode::Continuous ? util::DEFAULT_TRANSITION_DURATION : Milliseconds(0));
bool symbolBucketsChanged = false;
if (parameters.mapMode == MapMode::Still) {
// TODO: Think about right way for symbol index to handle still rendering
@@ -418,8 +414,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
parameters.imageManager.upload(parameters.context, 0);
parameters.lineAtlas.upload(parameters.context, 0);
parameters.frameHistory.upload(parameters.context, 0);
// Update all clipping IDs + upload buckets.
for (const auto& entry : renderSources) {
if (entry.second->isEnabled()) {