[core] Remove dead code
- CollisionTile - FrameHistory - PlacementConfig
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@@ -255,7 +255,6 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
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updateParameters,
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renderLight.getEvaluated(),
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*staticData,
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frameHistory,
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*imageManager,
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*lineAtlas
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};
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@@ -368,9 +367,6 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
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order.emplace_back(RenderItem { *layer, source });
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}
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frameHistory.record(parameters.timePoint,
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parameters.state.getZoom(),
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parameters.mapMode == MapMode::Continuous ? util::DEFAULT_TRANSITION_DURATION : Milliseconds(0));
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bool symbolBucketsChanged = false;
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if (parameters.mapMode == MapMode::Still) {
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// TODO: Think about right way for symbol index to handle still rendering
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@@ -418,8 +414,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
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parameters.imageManager.upload(parameters.context, 0);
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parameters.lineAtlas.upload(parameters.context, 0);
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parameters.frameHistory.upload(parameters.context, 0);
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// Update all clipping IDs + upload buckets.
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for (const auto& entry : renderSources) {
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if (entry.second->isEnabled()) {
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