[core] Remove dead code
- CollisionTile - FrameHistory - PlacementConfig
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@@ -4,7 +4,6 @@
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#include <mbgl/renderer/property_evaluation_parameters.hpp>
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#include <mbgl/renderer/render_tile.hpp>
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#include <mbgl/renderer/paint_parameters.hpp>
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#include <mbgl/renderer/frame_history.hpp>
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#include <mbgl/text/glyph_atlas.hpp>
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#include <mbgl/programs/programs.hpp>
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#include <mbgl/programs/symbol_program.hpp>
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@@ -81,8 +80,6 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
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const auto& layout = bucket.layout;
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parameters.frameHistory.bind(parameters.context, 1);
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auto draw = [&] (auto& program,
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auto&& uniformValues,
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const auto& buffers,
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