Rename Symbol SDF shader (#3473)
This commit is contained in:
@@ -144,7 +144,7 @@ void RendererBackend::initShaders(gfx::ShaderRegistry& shaders, const ProgramPar
|
||||
shaders::BuiltIn::LocationIndicatorTexturedShader,
|
||||
shaders::BuiltIn::RasterShader,
|
||||
shaders::BuiltIn::SymbolIconShader,
|
||||
shaders::BuiltIn::SymbolSDFIconShader,
|
||||
shaders::BuiltIn::SymbolSDFShader,
|
||||
shaders::BuiltIn::SymbolTextAndIconShader>(shaders, programParameters);
|
||||
}
|
||||
|
||||
|
||||
@@ -129,7 +129,7 @@ void RendererBackend::initShaders(gfx::ShaderRegistry& shaders, const ProgramPar
|
||||
shaders::BuiltIn::LocationIndicatorTexturedShader,
|
||||
shaders::BuiltIn::RasterShader,
|
||||
shaders::BuiltIn::SymbolIconShader,
|
||||
shaders::BuiltIn::SymbolSDFIconShader,
|
||||
shaders::BuiltIn::SymbolSDFShader,
|
||||
shaders::BuiltIn::SymbolTextAndIconShader,
|
||||
shaders::BuiltIn::WideVectorShader>(shaders, programParameters);
|
||||
}
|
||||
|
||||
@@ -40,7 +40,7 @@ using namespace shaders;
|
||||
namespace {
|
||||
|
||||
constexpr std::string_view SymbolIconShaderName = "SymbolIconShader";
|
||||
constexpr std::string_view SymbolSDFIconShaderName = "SymbolSDFIconShader";
|
||||
constexpr std::string_view SymbolSDFShaderName = "SymbolSDFShader";
|
||||
constexpr std::string_view SymbolTextAndIconShaderName = "SymbolTextAndIconShader";
|
||||
constexpr std::string_view CollisionBoxShaderName = "CollisionBoxShader";
|
||||
constexpr std::string_view CollisionCircleShaderName = "CollisionCircleShader";
|
||||
@@ -475,7 +475,7 @@ void RenderSymbolLayer::update(gfx::ShaderRegistry& shaders,
|
||||
symbolIconGroup = shaders.getShaderGroup(std::string(SymbolIconShaderName));
|
||||
}
|
||||
if (!symbolSDFGroup) {
|
||||
symbolSDFGroup = shaders.getShaderGroup(std::string(SymbolSDFIconShaderName));
|
||||
symbolSDFGroup = shaders.getShaderGroup(std::string(SymbolSDFShaderName));
|
||||
}
|
||||
if (!symbolTextAndIconGroup) {
|
||||
symbolTextAndIconGroup = shaders.getShaderGroup(std::string(SymbolTextAndIconShaderName));
|
||||
|
||||
@@ -467,15 +467,15 @@ const std::vector<TextureInfo> SymbolIconShaderInfo::textures = {
|
||||
};
|
||||
|
||||
// Symbol SDF
|
||||
using SymbolSDFIconShaderInfo = ShaderInfo<BuiltIn::SymbolSDFIconShader, gfx::Backend::Type::OpenGL>;
|
||||
using SymbolSDFShaderInfo = ShaderInfo<BuiltIn::SymbolSDFShader, gfx::Backend::Type::OpenGL>;
|
||||
|
||||
const std::vector<UniformBlockInfo> SymbolSDFIconShaderInfo::uniformBlocks = {
|
||||
const std::vector<UniformBlockInfo> SymbolSDFShaderInfo::uniformBlocks = {
|
||||
UniformBlockInfo{"GlobalPaintParamsUBO", idGlobalPaintParamsUBO},
|
||||
UniformBlockInfo{"SymbolDrawableUBO", idSymbolDrawableUBO},
|
||||
UniformBlockInfo{"SymbolTilePropsUBO", idSymbolTilePropsUBO},
|
||||
UniformBlockInfo{"SymbolEvaluatedPropsUBO", idSymbolEvaluatedPropsUBO},
|
||||
};
|
||||
const std::vector<AttributeInfo> SymbolSDFIconShaderInfo::attributes = {
|
||||
const std::vector<AttributeInfo> SymbolSDFShaderInfo::attributes = {
|
||||
AttributeInfo{"a_pos_offset", idSymbolPosOffsetVertexAttribute},
|
||||
AttributeInfo{"a_data", idSymbolDataVertexAttribute},
|
||||
AttributeInfo{"a_pixeloffset", idSymbolPixelOffsetVertexAttribute},
|
||||
@@ -487,7 +487,7 @@ const std::vector<AttributeInfo> SymbolSDFIconShaderInfo::attributes = {
|
||||
AttributeInfo{"a_halo_width", idSymbolHaloWidthVertexAttribute},
|
||||
AttributeInfo{"a_halo_blur", idSymbolHaloBlurVertexAttribute},
|
||||
};
|
||||
const std::vector<TextureInfo> SymbolSDFIconShaderInfo::textures = {
|
||||
const std::vector<TextureInfo> SymbolSDFShaderInfo::textures = {
|
||||
TextureInfo{"u_texture", idSymbolImageTexture},
|
||||
};
|
||||
|
||||
|
||||
@@ -27,9 +27,9 @@ const std::array<TextureInfo, 1> SymbolIconShaderSource::textures = {
|
||||
//
|
||||
// Symbol sdf
|
||||
|
||||
using SymbolSDFIconShaderSource = ShaderSource<BuiltIn::SymbolSDFIconShader, gfx::Backend::Type::Metal>;
|
||||
using SymbolSDFShaderSource = ShaderSource<BuiltIn::SymbolSDFShader, gfx::Backend::Type::Metal>;
|
||||
|
||||
const std::array<AttributeInfo, 10> SymbolSDFIconShaderSource::attributes = {
|
||||
const std::array<AttributeInfo, 10> SymbolSDFShaderSource::attributes = {
|
||||
// always attributes
|
||||
AttributeInfo{symbolUBOCount + 0, gfx::AttributeDataType::Short4, idSymbolPosOffsetVertexAttribute},
|
||||
AttributeInfo{symbolUBOCount + 1, gfx::AttributeDataType::UShort4, idSymbolDataVertexAttribute},
|
||||
@@ -44,7 +44,7 @@ const std::array<AttributeInfo, 10> SymbolSDFIconShaderSource::attributes = {
|
||||
AttributeInfo{symbolUBOCount + 8, gfx::AttributeDataType::Float, idSymbolHaloWidthVertexAttribute},
|
||||
AttributeInfo{symbolUBOCount + 9, gfx::AttributeDataType::Float, idSymbolHaloBlurVertexAttribute},
|
||||
};
|
||||
const std::array<TextureInfo, 1> SymbolSDFIconShaderSource::textures = {
|
||||
const std::array<TextureInfo, 1> SymbolSDFShaderSource::textures = {
|
||||
TextureInfo{0, idSymbolImageTexture},
|
||||
};
|
||||
|
||||
|
||||
@@ -28,9 +28,9 @@ const std::array<TextureInfo, 1> SymbolIconShaderSource::textures = {
|
||||
//
|
||||
// Symbol sdf
|
||||
|
||||
using SymbolSDFIconShaderSource = ShaderSource<BuiltIn::SymbolSDFIconShader, gfx::Backend::Type::Vulkan>;
|
||||
using SymbolSDFShaderSource = ShaderSource<BuiltIn::SymbolSDFShader, gfx::Backend::Type::Vulkan>;
|
||||
|
||||
const std::array<AttributeInfo, 10> SymbolSDFIconShaderSource::attributes = {
|
||||
const std::array<AttributeInfo, 10> SymbolSDFShaderSource::attributes = {
|
||||
// always attributes
|
||||
AttributeInfo{0, gfx::AttributeDataType::Short4, idSymbolPosOffsetVertexAttribute},
|
||||
AttributeInfo{1, gfx::AttributeDataType::UShort4, idSymbolDataVertexAttribute},
|
||||
@@ -45,7 +45,7 @@ const std::array<AttributeInfo, 10> SymbolSDFIconShaderSource::attributes = {
|
||||
AttributeInfo{8, gfx::AttributeDataType::Float, idSymbolHaloWidthVertexAttribute},
|
||||
AttributeInfo{9, gfx::AttributeDataType::Float, idSymbolHaloBlurVertexAttribute},
|
||||
};
|
||||
const std::array<TextureInfo, 1> SymbolSDFIconShaderSource::textures = {
|
||||
const std::array<TextureInfo, 1> SymbolSDFShaderSource::textures = {
|
||||
TextureInfo{0, idSymbolImageTexture},
|
||||
};
|
||||
|
||||
|
||||
@@ -692,7 +692,7 @@ void RendererBackend::initShaders(gfx::ShaderRegistry& shaders, const ProgramPar
|
||||
shaders::BuiltIn::LocationIndicatorTexturedShader,
|
||||
shaders::BuiltIn::RasterShader,
|
||||
shaders::BuiltIn::SymbolIconShader,
|
||||
shaders::BuiltIn::SymbolSDFIconShader,
|
||||
shaders::BuiltIn::SymbolSDFShader,
|
||||
shaders::BuiltIn::SymbolTextAndIconShader,
|
||||
shaders::BuiltIn::WideVectorShader>(shaders, programParameters);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user