[core] move draw mode and primitives to gfx namespace

This commit is contained in:
Konstantin Käfer
2019-02-28 17:41:38 +01:00
parent c53cbe5246
commit fd37d90650
49 changed files with 141 additions and 126 deletions

View File

@@ -95,7 +95,7 @@ void RenderTile::finishRender(PaintParameters& parameters) {
program.draw(
parameters.context,
gl::Lines { 4.0f * parameters.pixelRatio },
gfx::Lines { 4.0f * parameters.pixelRatio },
gl::DepthMode::disabled(),
parameters.stencilModeForClipping(clip),
gl::ColorMode::unblended(),
@@ -117,7 +117,7 @@ void RenderTile::finishRender(PaintParameters& parameters) {
program.draw(
parameters.context,
gl::Lines { 2.0f * parameters.pixelRatio },
gfx::Lines { 2.0f * parameters.pixelRatio },
gl::DepthMode::disabled(),
parameters.stencilModeForClipping(clip),
gl::ColorMode::unblended(),
@@ -141,7 +141,7 @@ void RenderTile::finishRender(PaintParameters& parameters) {
if (parameters.debugOptions & MapDebugOptions::TileBorders) {
parameters.programs.debug.draw(
parameters.context,
gl::LineStrip { 4.0f * parameters.pixelRatio },
gfx::LineStrip { 4.0f * parameters.pixelRatio },
gl::DepthMode::disabled(),
parameters.stencilModeForClipping(clip),
gl::ColorMode::unblended(),