[core] move draw mode and primitives to gfx namespace
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@@ -12,15 +12,15 @@ static gl::VertexVector<gfx::Vertex<PositionOnlyLayoutAttributes>> tileVertices(
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return result;
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}
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static gl::IndexVector<gl::Triangles> quadTriangleIndices() {
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gl::IndexVector<gl::Triangles> result;
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static gl::IndexVector<gfx::Triangles> quadTriangleIndices() {
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gl::IndexVector<gfx::Triangles> result;
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result.emplace_back(0, 1, 2);
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result.emplace_back(1, 2, 3);
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return result;
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}
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static gl::IndexVector<gl::LineStrip> tileLineStripIndices() {
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gl::IndexVector<gl::LineStrip> result;
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static gl::IndexVector<gfx::LineStrip> tileLineStripIndices() {
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gl::IndexVector<gfx::LineStrip> result;
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result.emplace_back(0);
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result.emplace_back(1);
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result.emplace_back(3);
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