[core] move draw mode and primitives to gfx namespace

This commit is contained in:
Konstantin Käfer
2019-02-28 17:41:38 +01:00
parent c53cbe5246
commit fd37d90650
49 changed files with 141 additions and 126 deletions

View File

@@ -12,15 +12,15 @@ static gl::VertexVector<gfx::Vertex<PositionOnlyLayoutAttributes>> tileVertices(
return result;
}
static gl::IndexVector<gl::Triangles> quadTriangleIndices() {
gl::IndexVector<gl::Triangles> result;
static gl::IndexVector<gfx::Triangles> quadTriangleIndices() {
gl::IndexVector<gfx::Triangles> result;
result.emplace_back(0, 1, 2);
result.emplace_back(1, 2, 3);
return result;
}
static gl::IndexVector<gl::LineStrip> tileLineStripIndices() {
gl::IndexVector<gl::LineStrip> result;
static gl::IndexVector<gfx::LineStrip> tileLineStripIndices() {
gl::IndexVector<gfx::LineStrip> result;
result.emplace_back(0);
result.emplace_back(1);
result.emplace_back(3);