[core] move draw mode and primitives to gfx namespace

This commit is contained in:
Konstantin Käfer
2019-02-28 17:41:38 +01:00
parent c53cbe5246
commit fd37d90650
49 changed files with 141 additions and 126 deletions

View File

@@ -25,7 +25,7 @@ MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_tl_parent);
class RasterProgram : public Program<
shaders::raster,
gl::Triangle,
gfx::Triangle,
TypeList<
attributes::a_pos,
attributes::a_texture_pos>,