[core] move draw mode and primitives to gfx namespace
This commit is contained in:
@@ -25,7 +25,7 @@ MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_tl_parent);
|
||||
|
||||
class RasterProgram : public Program<
|
||||
shaders::raster,
|
||||
gl::Triangle,
|
||||
gfx::Triangle,
|
||||
TypeList<
|
||||
attributes::a_pos,
|
||||
attributes::a_texture_pos>,
|
||||
|
||||
Reference in New Issue
Block a user