pass Tile::ID by const ref
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@@ -5,7 +5,7 @@
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using namespace mbgl;
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RasterTileData::RasterTileData(Tile::ID id_, Map &map_, const util::ptr<SourceInfo> &source_)
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RasterTileData::RasterTileData(Tile::ID const& id_, Map &map_, const util::ptr<SourceInfo> &source_)
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: TileData(id_, map_, source_),
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bucket(map.getTexturepool(), properties) {
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}
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