Issue/1648 (#1668)
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@@ -75,7 +75,11 @@ struct Buffer {
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GLuint buffer = 0;
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};
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#if MLN_LEGACY_RENDERER
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TEST(OffscreenTexture, RenderToTexture) {
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#else
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TEST(OffscreenTexture, DISABLED_RenderToTexture) {
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#endif
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if (gfx::Backend::GetType() != gfx::Backend::Type::OpenGL) {
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return;
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}
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@@ -167,7 +171,11 @@ void main() {
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test::checkImage("test/fixtures/offscreen_texture/render-to-fbo", image, 0, 0);
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// Now, composite the Framebuffer texture we've rendered to onto the main FBO.
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#if MLN_LEGACY_RENDERER
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gl::bindTexture(context, 0, {texture.getTexture().getResource(), gfx::TextureFilterType::Linear});
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#else
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// TODO: Implement based on gfx::Texture2D
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#endif
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MBGL_CHECK_ERROR(glUseProgram(compositeShader.program));
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MBGL_CHECK_ERROR(glUniform1i(u_texture, 0));
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MBGL_CHECK_ERROR(glBindBuffer(GL_ARRAY_BUFFER, viewportBuffer.buffer));
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