[build] use CMake to generate Xcode schemes
This commit is contained in:
@@ -1,40 +0,0 @@
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#!/usr/bin/env bash
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set -u
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XCODEPROJ=${XCODEPROJ:-build/macos/mbgl.xcodeproj}
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OUTPUT="${XCODEPROJ}/xcshareddata/xcschemes/${SCHEME_NAME}.xcscheme"
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# Required ENV vars:
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# - SCHEME_TYPE: type of the scheme
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# - SCHEME_NAME: name of the scheme
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# Optional ENV vars:
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# - NODE_ARGUMENT (defaults to "")
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# - BUILDABLE_NAME (defaults ot SCHEME_NAME)
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# - BLUEPRINT_NAME (defaults ot SCHEME_NAME)
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# Try to reuse the existing Blueprint ID if the scheme already exists.
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if [ -f "${OUTPUT}" ]; then
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BLUEPRINT_ID=$(sed -n "s/[ \t]*BlueprintIdentifier *= *\"\([A-Z0-9]\{24\}\)\"/\\1/p" "${OUTPUT}" | head -1)
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fi
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NODE_ARGUMENT=${NODE_ARGUMENT:-}
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MAPBOX_ACCESS_TOKEN=${MAPBOX_ACCESS_TOKEN:-}
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BLUEPRINT_ID=${BLUEPRINT_ID:-$(hexdump -n 12 -v -e '/1 "%02X"' /dev/urandom)}
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BUILDABLE_NAME=${BUILDABLE_NAME:-${SCHEME_NAME}}
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BLUEPRINT_NAME=${BLUEPRINT_NAME:-${SCHEME_NAME}}
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mkdir -p "${XCODEPROJ}/xcshareddata/xcschemes"
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sed "\
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s#{{BLUEPRINT_ID}}#${BLUEPRINT_ID}#;\
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s#{{BLUEPRINT_NAME}}#${BLUEPRINT_NAME}#;\
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s#{{BUILDABLE_NAME}}#${BUILDABLE_NAME}#;\
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s#{{CONTAINER}}#${XCODEPROJ}#;\
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s#{{MAPBOX_ACCESS_TOKEN}}#${MAPBOX_ACCESS_TOKEN}#;\
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s#{{WORKING_DIRECTORY}}#$(pwd)#;\
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s#{{NODE_PATH}}#$(dirname `which node`)#;\
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s#{{NODE_ARGUMENT}}#${NODE_ARGUMENT}#" \
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platform/macos/scripts/${SCHEME_TYPE}.xcscheme > "${OUTPUT}"
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@@ -1,106 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "0810"
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version = "1.3">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "{{BLUEPRINT_ID}}"
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BuildableName = "{{BUILDABLE_NAME}}"
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BlueprintName = "{{BLUEPRINT_NAME}}"
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ReferencedContainer = "container:{{CONTAINER}}">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES">
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<Testables>
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</Testables>
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "{{BLUEPRINT_ID}}"
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BuildableName = "{{BUILDABLE_NAME}}"
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BlueprintName = "{{BLUEPRINT_NAME}}"
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ReferencedContainer = "container:{{CONTAINER}}">
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</BuildableReference>
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</MacroExpansion>
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<AdditionalOptions>
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</AdditionalOptions>
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</TestAction>
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<LaunchAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "YES"
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customWorkingDirectory = "{{WORKING_DIRECTORY}}"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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allowLocationSimulation = "YES">
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<BuildableProductRunnable
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runnableDebuggingMode = "0">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "{{BLUEPRINT_ID}}"
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BuildableName = "{{BUILDABLE_NAME}}"
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BlueprintName = "{{BLUEPRINT_NAME}}"
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ReferencedContainer = "container:{{CONTAINER}}">
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</BuildableReference>
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</BuildableProductRunnable>
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<CommandLineArguments>
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<CommandLineArgument
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argument = "--gtest_filter="
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isEnabled = "NO">
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</CommandLineArgument>
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</CommandLineArguments>
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<EnvironmentVariables>
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<EnvironmentVariable
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key = "MAPBOX_ACCESS_TOKEN"
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value = "{{MAPBOX_ACCESS_TOKEN}}"
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isEnabled = "YES">
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</EnvironmentVariable>
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</EnvironmentVariables>
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<AdditionalOptions>
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</AdditionalOptions>
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Release"
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "YES"
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customWorkingDirectory = "{{WORKING_DIRECTORY}}"
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debugDocumentVersioning = "YES">
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<BuildableProductRunnable
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runnableDebuggingMode = "0">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "{{BLUEPRINT_ID}}"
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BuildableName = "{{BUILDABLE_NAME}}"
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BlueprintName = "{{BLUEPRINT_NAME}}"
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ReferencedContainer = "container:{{CONTAINER}}">
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</BuildableReference>
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</BuildableProductRunnable>
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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@@ -1,80 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "0810"
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version = "1.3">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "{{BLUEPRINT_ID}}"
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BuildableName = "{{BUILDABLE_NAME}}"
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BlueprintName = "{{BLUEPRINT_NAME}}"
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ReferencedContainer = "container:{{CONTAINER}}">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES">
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<Testables>
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</Testables>
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<AdditionalOptions>
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</AdditionalOptions>
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</TestAction>
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<LaunchAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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allowLocationSimulation = "YES">
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "{{BLUEPRINT_ID}}"
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BuildableName = "{{BUILDABLE_NAME}}"
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BlueprintName = "{{BLUEPRINT_NAME}}"
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ReferencedContainer = "container:{{CONTAINER}}">
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</BuildableReference>
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</MacroExpansion>
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<AdditionalOptions>
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</AdditionalOptions>
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Release"
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "NO"
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debugDocumentVersioning = "YES">
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "{{BLUEPRINT_ID}}"
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BuildableName = "{{BUILDABLE_NAME}}"
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BlueprintName = "{{BLUEPRINT_NAME}}"
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ReferencedContainer = "container:{{CONTAINER}}">
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</BuildableReference>
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</MacroExpansion>
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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@@ -1,99 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "0810"
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version = "1.3">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "{{BLUEPRINT_ID}}"
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BuildableName = "{{BUILDABLE_NAME}}"
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BlueprintName = "{{BLUEPRINT_NAME}}"
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ReferencedContainer = "container:{{CONTAINER}}">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES">
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<Testables>
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</Testables>
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<AdditionalOptions>
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</AdditionalOptions>
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</TestAction>
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<LaunchAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "YES"
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customWorkingDirectory = "{{WORKING_DIRECTORY}}"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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allowLocationSimulation = "YES">
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<PathRunnable
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runnableDebuggingMode = "0"
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FilePath = "{{NODE_PATH}}/node">
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</PathRunnable>
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "{{BLUEPRINT_ID}}"
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BuildableName = "{{BUILDABLE_NAME}}"
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BlueprintName = "{{BLUEPRINT_NAME}}"
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ReferencedContainer = "container:{{CONTAINER}}">
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</BuildableReference>
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</MacroExpansion>
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<CommandLineArguments>
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<CommandLineArgument
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argument = "{{NODE_ARGUMENT}}"
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isEnabled = "YES">
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</CommandLineArgument>
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</CommandLineArguments>
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<EnvironmentVariables>
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<EnvironmentVariable
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key = "PATH"
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value = "{{NODE_PATH}}:$PATH"
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isEnabled = "YES">
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</EnvironmentVariable>
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</EnvironmentVariables>
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<AdditionalOptions>
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</AdditionalOptions>
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Release"
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "YES"
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customWorkingDirectory = "{{WORKING_DIRECTORY}}"
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debugDocumentVersioning = "YES">
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "{{BLUEPRINT_ID}}"
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BuildableName = "{{BUILDABLE_NAME}}"
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BlueprintName = "{{BLUEPRINT_NAME}}"
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ReferencedContainer = "container:{{CONTAINER}}">
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</BuildableReference>
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</MacroExpansion>
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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