@@ -162,7 +162,7 @@ void TransformState::getProjMatrix(mat4& projMatrix, uint16_t nearZ, bool aligne
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// Move the center of perspective to center of specified edgeInsets.
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// Values are in range [-1, 1] where the upper and lower range values
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// position viewport center to the screen edges. This is overriden
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// position viewport center to the screen edges. This is overridden
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// if using axonometric perspective (not in public API yet, Issue #11882).
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// TODO(astojilj): Issue #11882 should take edge insets into account, too.
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if (!axonometric) {
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