fix: typos (#4202)

Co-authored-by: Bart Louwers <bart@emeel.net>
This commit is contained in:
Mike Taves
2026-07-14 03:08:27 +12:00
committed by GitHub
parent 9d53ac53a6
commit fba652eb72
76 changed files with 100 additions and 97 deletions

View File

@@ -12,7 +12,7 @@ layout (std140) uniform DebugUBO {
void main() {
// This vertex shader expects a EXTENT x EXTENT quad,
// The UV co-ordinates for the overlay texture can be calculated using that knowledge
// The UV coordinates for the overlay texture can be calculated using that knowledge
v_uv = a_pos / 8192.0;
gl_Position = u_matrix * vec4(a_pos * u_overlay_scale, 0, 1);
}