@@ -38,7 +38,7 @@ void main() {
|
||||
applySurfaceTransform();
|
||||
|
||||
// This vertex shader expects a EXTENT x EXTENT quad,
|
||||
// The UV co-ordinates for the overlay texture can be calculated using that knowledge
|
||||
// The UV coordinates for the overlay texture can be calculated using that knowledge
|
||||
frag_uv = in_position / 8192.0;
|
||||
}
|
||||
)";
|
||||
|
||||
Reference in New Issue
Block a user