Disable shader replacement tests
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@@ -207,7 +207,7 @@ TEST(ShaderRegistry, NamedReplace) {
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}
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// Test replacing an actual program instance with a similar instance
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TEST(ShaderRegistry, GLSLReplacement_NoOp) {
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TEST(ShaderRegistry, DISABLED_GLSLReplacement_NoOp) {
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MapInstance::ShaderAndStyleObserver observer;
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util::RunLoop runLoop;
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auto map = MapInstance(1.0f, observer);
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@@ -233,7 +233,7 @@ TEST(ShaderRegistry, GLSLReplacement_NoOp) {
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// Test replacing an actual program with a similar instance using a different
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// fragment shader
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TEST(ShaderRegistry, GLSLReplacement1) {
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TEST(ShaderRegistry, DISABLED_GLSLReplacement1) {
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MapInstance::ShaderAndStyleObserver observer;
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util::RunLoop runLoop;
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auto map = MapInstance(1.0f, observer);
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@@ -267,7 +267,7 @@ void main() {
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// Test replacing an actual program with a similar instance using a different
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// fragment shader
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TEST(ShaderRegistry, GLSLReplacement2) {
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TEST(ShaderRegistry, DISABLED_GLSLReplacement2) {
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MapInstance::ShaderAndStyleObserver observer;
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util::RunLoop runLoop;
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auto map = MapInstance(1.0f, observer);
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