[core] Implement data-driven styling for {text,icon}-{color,opacity,halo-color,halo-blur,halo-width} (#7939)
* Add symbol dds attributes and adapt style code generation
* Update to mapbox-gl-js/master
* Refactor SymbolFeature as a subclass of GeometryTileFeature
Prepares for enabling DDS on symbol paint properties by allowing the
SymbolFeatures, which we keep around after constructing SymbolLayout,
to be used in evaluating data-driven paint properties later in the
layout process.
* Draft approach for splitting icon/text paint properties
The `Program` types are set up to bind GL attributes to each of the
data-driven paint properties specified in the `PaintProperties` type
provided. Since `SymbolPaintProperties` specifies both `Text*` and
`Icon*` properties, the symbolIcon, symbolIconSDF, and symbolGlyph
programs each attempt to bind roughly double the number of attributes
that they actually need.
This change addresses this by:
- Adding the more specific `IconPaintProperties` and `TextPaintProperties` types, which are subsets of the full `SymbolPaintProperties`.
- The symbol layer continues to use its `SymbolPaintProperties paint` member to track layer property state, but it provides helpers that construct objects of each the specific `{Icon,Text}PaintProperties::Evaluated` type, for use by the painter.
- The three symbol programs instantiate `Program<>` using the appropriate `{Icon,Text}PaintProperties` type.
* check in generated style code
* Populate paint buffers for symbol DDS properties
* Address first round of review comments
* Refactor VectorTile{Layer,Feature} to explicitly share data
* Update submodule
This commit is contained in:
@@ -2,6 +2,7 @@
|
||||
#include <mbgl/renderer/render_tile.hpp>
|
||||
#include <mbgl/map/transform_state.hpp>
|
||||
#include <mbgl/style/layers/symbol_layer_impl.hpp>
|
||||
#include <mbgl/util/enum.hpp>
|
||||
|
||||
namespace mbgl {
|
||||
|
||||
@@ -19,6 +20,7 @@ Values makeValues(const style::SymbolPropertyValues& values,
|
||||
std::array<float, 2> extrudeScale;
|
||||
|
||||
const float scale = values.paintSize / values.sdfScale;
|
||||
|
||||
if (values.pitchAlignment == AlignmentType::Map) {
|
||||
extrudeScale.fill(tile.id.pixelsToTileUnits(1, state.getZoom()) * scale);
|
||||
} else {
|
||||
@@ -27,7 +29,7 @@ Values makeValues(const style::SymbolPropertyValues& values,
|
||||
pixelsToGLUnits[1] * scale * state.getCameraToCenterDistance()
|
||||
}};
|
||||
}
|
||||
|
||||
|
||||
// adjust min/max zooms for variable font sies
|
||||
float zoomAdjust = std::log(values.paintSize / values.layoutSize) / std::log(2);
|
||||
|
||||
@@ -35,7 +37,6 @@ Values makeValues(const style::SymbolPropertyValues& values,
|
||||
uniforms::u_matrix::Value{ tile.translatedMatrix(values.translate,
|
||||
values.translateAnchor,
|
||||
state) },
|
||||
uniforms::u_opacity::Value{ values.opacity },
|
||||
uniforms::u_extrude_scale::Value{ extrudeScale },
|
||||
uniforms::u_texsize::Value{ std::array<float, 2> {{ float(texsize.width) / 4, float(texsize.height) / 4 }} },
|
||||
uniforms::u_zoom::Value{ float((state.getZoom() - zoomAdjust) * 10) },
|
||||
@@ -62,84 +63,37 @@ SymbolIconProgram::uniformValues(const style::SymbolPropertyValues& values,
|
||||
);
|
||||
}
|
||||
|
||||
static SymbolSDFProgram::UniformValues makeSDFValues(const style::SymbolPropertyValues& values,
|
||||
const Size& texsize,
|
||||
const std::array<float, 2>& pixelsToGLUnits,
|
||||
const RenderTile& tile,
|
||||
const TransformState& state,
|
||||
float pixelRatio,
|
||||
Color color,
|
||||
float buffer,
|
||||
float gammaAdjust)
|
||||
{
|
||||
// The default gamma value has to be adjust for the current pixelratio so that we're not
|
||||
// drawing blurry font on retina screens.
|
||||
const float gammaBase = 0.105 * values.sdfScale / values.paintSize / pixelRatio;
|
||||
const float gammaScale = (values.pitchAlignment == AlignmentType::Map
|
||||
? 1.0 / std::cos(state.getPitch())
|
||||
: 1.0) / state.getCameraToCenterDistance();
|
||||
|
||||
return makeValues<SymbolSDFProgram::UniformValues>(
|
||||
values,
|
||||
texsize,
|
||||
pixelsToGLUnits,
|
||||
tile,
|
||||
state,
|
||||
uniforms::u_color::Value{ color },
|
||||
uniforms::u_buffer::Value{ buffer },
|
||||
uniforms::u_gamma::Value{ (gammaBase + gammaAdjust) * gammaScale },
|
||||
uniforms::u_pitch::Value{ state.getPitch() },
|
||||
uniforms::u_bearing::Value{ -1.0f * state.getAngle() },
|
||||
uniforms::u_aspect_ratio::Value{ (state.getSize().width * 1.0f) / (state.getSize().height * 1.0f) },
|
||||
uniforms::u_pitch_with_map::Value{ values.pitchAlignment == AlignmentType::Map }
|
||||
);
|
||||
}
|
||||
|
||||
SymbolSDFProgram::UniformValues
|
||||
SymbolSDFProgram::haloUniformValues(const style::SymbolPropertyValues& values,
|
||||
template <class PaintProperties>
|
||||
typename SymbolSDFProgram<PaintProperties>::UniformValues SymbolSDFProgram<PaintProperties>::uniformValues(const style::SymbolPropertyValues& values,
|
||||
const Size& texsize,
|
||||
const std::array<float, 2>& pixelsToGLUnits,
|
||||
const RenderTile& tile,
|
||||
const TransformState& state,
|
||||
float pixelRatio)
|
||||
const SymbolSDFPart part)
|
||||
{
|
||||
const float scale = values.paintSize / values.sdfScale;
|
||||
const float sdfPx = 8.0f;
|
||||
const float blurOffset = 1.19f;
|
||||
const float haloOffset = 6.0f;
|
||||
|
||||
return makeSDFValues(
|
||||
|
||||
const float gammaScale = scale * (values.pitchAlignment == AlignmentType::Map
|
||||
? std::cos(state.getPitch())
|
||||
: 1.0) * state.getCameraToCenterDistance();
|
||||
|
||||
return makeValues<SymbolSDFProgram<PaintProperties>::UniformValues>(
|
||||
values,
|
||||
texsize,
|
||||
pixelsToGLUnits,
|
||||
tile,
|
||||
state,
|
||||
pixelRatio,
|
||||
values.haloColor,
|
||||
(haloOffset - values.haloWidth / scale) / sdfPx,
|
||||
values.haloBlur * blurOffset / scale / sdfPx
|
||||
uniforms::u_font_scale::Value{ scale },
|
||||
uniforms::u_gamma_scale::Value{ gammaScale },
|
||||
uniforms::u_pitch::Value{ state.getPitch() },
|
||||
uniforms::u_bearing::Value{ -1.0f * state.getAngle() },
|
||||
uniforms::u_aspect_ratio::Value{ (state.getSize().width * 1.0f) / (state.getSize().height * 1.0f) },
|
||||
uniforms::u_pitch_with_map::Value{ values.pitchAlignment == AlignmentType::Map },
|
||||
uniforms::u_is_halo::Value{ part == SymbolSDFPart::Halo }
|
||||
);
|
||||
}
|
||||
|
||||
SymbolSDFProgram::UniformValues
|
||||
SymbolSDFProgram::foregroundUniformValues(const style::SymbolPropertyValues& values,
|
||||
const Size& texsize,
|
||||
const std::array<float, 2>& pixelsToGLUnits,
|
||||
const RenderTile& tile,
|
||||
const TransformState& state,
|
||||
float pixelRatio)
|
||||
{
|
||||
return makeSDFValues(
|
||||
values,
|
||||
texsize,
|
||||
pixelsToGLUnits,
|
||||
tile,
|
||||
state,
|
||||
pixelRatio,
|
||||
values.color,
|
||||
(256.0f - 64.0f) / 256.0f,
|
||||
0
|
||||
);
|
||||
}
|
||||
template class SymbolSDFProgram<style::IconPaintProperties>;
|
||||
template class SymbolSDFProgram<style::TextPaintProperties>;
|
||||
|
||||
} // namespace mbgl
|
||||
|
||||
Reference in New Issue
Block a user