[core] Implement data-driven styling for {text,icon}-{color,opacity,halo-color,halo-blur,halo-width} (#7939)

* Add symbol dds attributes and adapt style code generation

* Update to mapbox-gl-js/master

* Refactor SymbolFeature as a subclass of GeometryTileFeature

Prepares for enabling DDS on symbol paint properties by allowing the
SymbolFeatures, which we keep around after constructing SymbolLayout,
to be used in evaluating data-driven paint properties later in the
layout process.

* Draft approach for splitting icon/text paint properties

The `Program` types are set up to bind GL attributes to each of the
data-driven paint properties specified in the `PaintProperties` type
provided.  Since `SymbolPaintProperties` specifies both `Text*` and
`Icon*` properties, the symbolIcon, symbolIconSDF, and symbolGlyph
programs each attempt to bind roughly double the number of attributes
that they actually need.

This change addresses this by:
- Adding the more specific `IconPaintProperties` and `TextPaintProperties` types, which are subsets of the full `SymbolPaintProperties`.
- The symbol layer continues to use its `SymbolPaintProperties paint` member to track layer property state, but it provides helpers that construct objects of each the specific `{Icon,Text}PaintProperties::Evaluated` type, for use by the painter.
- The three symbol programs instantiate `Program<>` using the appropriate `{Icon,Text}PaintProperties` type.

* check in generated style code

* Populate paint buffers for symbol DDS properties

* Address first round of review comments

* Refactor VectorTile{Layer,Feature} to explicitly share data

* Update submodule
This commit is contained in:
Anand Thakker
2017-02-28 19:54:24 -08:00
committed by GitHub
parent c3ed1f51ca
commit f901e776b3
31 changed files with 1982 additions and 475 deletions

View File

@@ -2,6 +2,7 @@
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
#include <mbgl/util/enum.hpp>
namespace mbgl {
@@ -19,6 +20,7 @@ Values makeValues(const style::SymbolPropertyValues& values,
std::array<float, 2> extrudeScale;
const float scale = values.paintSize / values.sdfScale;
if (values.pitchAlignment == AlignmentType::Map) {
extrudeScale.fill(tile.id.pixelsToTileUnits(1, state.getZoom()) * scale);
} else {
@@ -27,7 +29,7 @@ Values makeValues(const style::SymbolPropertyValues& values,
pixelsToGLUnits[1] * scale * state.getCameraToCenterDistance()
}};
}
// adjust min/max zooms for variable font sies
float zoomAdjust = std::log(values.paintSize / values.layoutSize) / std::log(2);
@@ -35,7 +37,6 @@ Values makeValues(const style::SymbolPropertyValues& values,
uniforms::u_matrix::Value{ tile.translatedMatrix(values.translate,
values.translateAnchor,
state) },
uniforms::u_opacity::Value{ values.opacity },
uniforms::u_extrude_scale::Value{ extrudeScale },
uniforms::u_texsize::Value{ std::array<float, 2> {{ float(texsize.width) / 4, float(texsize.height) / 4 }} },
uniforms::u_zoom::Value{ float((state.getZoom() - zoomAdjust) * 10) },
@@ -62,84 +63,37 @@ SymbolIconProgram::uniformValues(const style::SymbolPropertyValues& values,
);
}
static SymbolSDFProgram::UniformValues makeSDFValues(const style::SymbolPropertyValues& values,
const Size& texsize,
const std::array<float, 2>& pixelsToGLUnits,
const RenderTile& tile,
const TransformState& state,
float pixelRatio,
Color color,
float buffer,
float gammaAdjust)
{
// The default gamma value has to be adjust for the current pixelratio so that we're not
// drawing blurry font on retina screens.
const float gammaBase = 0.105 * values.sdfScale / values.paintSize / pixelRatio;
const float gammaScale = (values.pitchAlignment == AlignmentType::Map
? 1.0 / std::cos(state.getPitch())
: 1.0) / state.getCameraToCenterDistance();
return makeValues<SymbolSDFProgram::UniformValues>(
values,
texsize,
pixelsToGLUnits,
tile,
state,
uniforms::u_color::Value{ color },
uniforms::u_buffer::Value{ buffer },
uniforms::u_gamma::Value{ (gammaBase + gammaAdjust) * gammaScale },
uniforms::u_pitch::Value{ state.getPitch() },
uniforms::u_bearing::Value{ -1.0f * state.getAngle() },
uniforms::u_aspect_ratio::Value{ (state.getSize().width * 1.0f) / (state.getSize().height * 1.0f) },
uniforms::u_pitch_with_map::Value{ values.pitchAlignment == AlignmentType::Map }
);
}
SymbolSDFProgram::UniformValues
SymbolSDFProgram::haloUniformValues(const style::SymbolPropertyValues& values,
template <class PaintProperties>
typename SymbolSDFProgram<PaintProperties>::UniformValues SymbolSDFProgram<PaintProperties>::uniformValues(const style::SymbolPropertyValues& values,
const Size& texsize,
const std::array<float, 2>& pixelsToGLUnits,
const RenderTile& tile,
const TransformState& state,
float pixelRatio)
const SymbolSDFPart part)
{
const float scale = values.paintSize / values.sdfScale;
const float sdfPx = 8.0f;
const float blurOffset = 1.19f;
const float haloOffset = 6.0f;
return makeSDFValues(
const float gammaScale = scale * (values.pitchAlignment == AlignmentType::Map
? std::cos(state.getPitch())
: 1.0) * state.getCameraToCenterDistance();
return makeValues<SymbolSDFProgram<PaintProperties>::UniformValues>(
values,
texsize,
pixelsToGLUnits,
tile,
state,
pixelRatio,
values.haloColor,
(haloOffset - values.haloWidth / scale) / sdfPx,
values.haloBlur * blurOffset / scale / sdfPx
uniforms::u_font_scale::Value{ scale },
uniforms::u_gamma_scale::Value{ gammaScale },
uniforms::u_pitch::Value{ state.getPitch() },
uniforms::u_bearing::Value{ -1.0f * state.getAngle() },
uniforms::u_aspect_ratio::Value{ (state.getSize().width * 1.0f) / (state.getSize().height * 1.0f) },
uniforms::u_pitch_with_map::Value{ values.pitchAlignment == AlignmentType::Map },
uniforms::u_is_halo::Value{ part == SymbolSDFPart::Halo }
);
}
SymbolSDFProgram::UniformValues
SymbolSDFProgram::foregroundUniformValues(const style::SymbolPropertyValues& values,
const Size& texsize,
const std::array<float, 2>& pixelsToGLUnits,
const RenderTile& tile,
const TransformState& state,
float pixelRatio)
{
return makeSDFValues(
values,
texsize,
pixelsToGLUnits,
tile,
state,
pixelRatio,
values.color,
(256.0f - 64.0f) / 256.0f,
0
);
}
template class SymbolSDFProgram<style::IconPaintProperties>;
template class SymbolSDFProgram<style::TextPaintProperties>;
} // namespace mbgl