[core] Upgrade shaders and add new vertices to SymbolLayout

This commit is contained in:
Konstantin Käfer
2019-12-09 12:35:49 +01:00
committed by Alexander Shalamov
parent 0652118d08
commit f82d4e6857
10 changed files with 522 additions and 472 deletions

View File

@@ -11,7 +11,7 @@ namespace mbgl {
using namespace style;
static_assert(sizeof(SymbolLayoutVertex) == 16, "expected SymbolLayoutVertex size");
static_assert(sizeof(SymbolLayoutVertex) == 24, "expected SymbolLayoutVertex size");
std::unique_ptr<SymbolSizeBinder> SymbolSizeBinder::create(const float tileZoom,
const style::PropertyValue<float>& sizeProperty,