[core] Upgrade shaders and add new vertices to SymbolLayout
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committed by
Alexander Shalamov
parent
0652118d08
commit
f82d4e6857
@@ -11,7 +11,7 @@ namespace mbgl {
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using namespace style;
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static_assert(sizeof(SymbolLayoutVertex) == 16, "expected SymbolLayoutVertex size");
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static_assert(sizeof(SymbolLayoutVertex) == 24, "expected SymbolLayoutVertex size");
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std::unique_ptr<SymbolSizeBinder> SymbolSizeBinder::create(const float tileZoom,
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const style::PropertyValue<float>& sizeProperty,
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