[core] fix querying circles across tile boundaries

This commit is contained in:
Chris Loer
2018-04-02 17:41:09 -07:00
committed by Ansis Brammanis
parent 0767bf0686
commit f7d20a5871
7 changed files with 30 additions and 16 deletions

View File

@@ -39,6 +39,10 @@ void Tile::queryRenderedFeatures(
const std::vector<const RenderLayer*>&,
const RenderedQueryOptions&) {}
float Tile::getQueryPadding(const std::vector<const RenderLayer*>&) {
return 0;
}
void Tile::querySourceFeatures(
std::vector<Feature>&,
const SourceQueryOptions&) {}