[core] fix querying circles across tile boundaries
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committed by
Ansis Brammanis
parent
0767bf0686
commit
f7d20a5871
@@ -39,6 +39,10 @@ void Tile::queryRenderedFeatures(
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const std::vector<const RenderLayer*>&,
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const RenderedQueryOptions&) {}
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float Tile::getQueryPadding(const std::vector<const RenderLayer*>&) {
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return 0;
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}
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void Tile::querySourceFeatures(
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std::vector<Feature>&,
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const SourceQueryOptions&) {}
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