UBO consolidation (#3089)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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@@ -11,15 +11,12 @@
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#if MLN_RENDER_BACKEND_METAL
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#include <mbgl/shaders/mtl/background.hpp>
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#include <mbgl/shaders/mtl/background_pattern.hpp>
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#include <mbgl/shaders/mtl/circle.hpp>
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#include <mbgl/shaders/mtl/clipping_mask.hpp>
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#include <mbgl/shaders/mtl/collision_box.hpp>
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#include <mbgl/shaders/mtl/collision_circle.hpp>
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#include <mbgl/shaders/mtl/collision.hpp>
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#include <mbgl/shaders/mtl/debug.hpp>
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#include <mbgl/shaders/mtl/fill.hpp>
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#include <mbgl/shaders/mtl/fill_extrusion.hpp>
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#include <mbgl/shaders/mtl/fill_extrusion_pattern.hpp>
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#include <mbgl/shaders/mtl/heatmap.hpp>
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#include <mbgl/shaders/mtl/heatmap_texture.hpp>
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#include <mbgl/shaders/mtl/hillshade.hpp>
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@@ -27,9 +24,7 @@
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#include <mbgl/shaders/mtl/line.hpp>
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#include <mbgl/shaders/mtl/fill.hpp>
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#include <mbgl/shaders/mtl/raster.hpp>
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#include <mbgl/shaders/mtl/symbol_icon.hpp>
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#include <mbgl/shaders/mtl/symbol_sdf.hpp>
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#include <mbgl/shaders/mtl/symbol_text_and_icon.hpp>
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#include <mbgl/shaders/mtl/symbol.hpp>
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#endif
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using namespace mbgl;
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