Replace mbgl::util::make_unique<> with std::make_unique<>

This commit is contained in:
Konstantin Käfer
2015-05-26 15:18:27 +02:00
parent fdf6026e62
commit f4707f72e0
53 changed files with 115 additions and 173 deletions

View File

@@ -1,6 +1,5 @@
#include <mbgl/map/vector_tile_data.hpp>
#include <mbgl/map/tile_parser.hpp>
#include <mbgl/util/std.hpp>
#include <mbgl/style/style_layer.hpp>
#include <mbgl/style/style_bucket.hpp>
#include <mbgl/map/source.hpp>
@@ -26,7 +25,7 @@ VectorTileData::VectorTileData(const TileID& id_,
spriteAtlas(spriteAtlas_),
sprite(sprite_),
style(style_),
collision(util::make_unique<Collision>(id_.z, 4096, source_.tile_size, depth)) {
collision(std::make_unique<Collision>(id_.z, 4096, source_.tile_size, depth)) {
}
VectorTileData::~VectorTileData() {