Replace mbgl::util::make_unique<> with std::make_unique<>
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@@ -1,6 +1,5 @@
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#include <mbgl/map/vector_tile_data.hpp>
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#include <mbgl/map/tile_parser.hpp>
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#include <mbgl/util/std.hpp>
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#include <mbgl/style/style_layer.hpp>
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#include <mbgl/style/style_bucket.hpp>
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#include <mbgl/map/source.hpp>
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@@ -26,7 +25,7 @@ VectorTileData::VectorTileData(const TileID& id_,
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spriteAtlas(spriteAtlas_),
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sprite(sprite_),
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style(style_),
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collision(util::make_unique<Collision>(id_.z, 4096, source_.tile_size, depth)) {
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collision(std::make_unique<Collision>(id_.z, 4096, source_.tile_size, depth)) {
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}
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VectorTileData::~VectorTileData() {
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