[core] Adhere to vertices/vertexBuffer naming convention

This commit is contained in:
John Firebaugh
2016-10-05 10:22:10 -07:00
parent da4527cd3a
commit f438bb68b0
8 changed files with 23 additions and 23 deletions

View File

@@ -40,7 +40,7 @@ using namespace style;
Painter::Painter(const TransformState& state_)
: state(state_),
tileTriangleVertexes(context.createVertexBuffer(std::vector<PlainVertex> {{
tileTriangleVertexBuffer(context.createVertexBuffer(std::vector<PlainVertex> {{
{ 0, 0 },
{ util::EXTENT, 0 },
{ 0, util::EXTENT },
@@ -48,14 +48,14 @@ Painter::Painter(const TransformState& state_)
{ 0, util::EXTENT },
{ util::EXTENT, util::EXTENT }
}})),
tileLineStripVertexes(context.createVertexBuffer(std::vector<PlainVertex> {{
tileLineStripVertexBuffer(context.createVertexBuffer(std::vector<PlainVertex> {{
{ 0, 0 },
{ util::EXTENT, 0 },
{ util::EXTENT, util::EXTENT },
{ 0, util::EXTENT },
{ 0, 0 }
}})),
rasterVertexes(context.createVertexBuffer(std::vector<RasterVertex> {{
rasterVertexBuffer(context.createVertexBuffer(std::vector<RasterVertex> {{
{ 0, 0, 0, 0 },
{ util::EXTENT, 0, 32767, 0 },
{ 0, util::EXTENT, 0, 32767 },