Migrate shaders to the registry (#964)

Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
This commit is contained in:
mwilsnd
2023-04-04 14:00:12 -05:00
committed by GitHub
parent daeae05181
commit f207aee091
97 changed files with 1924 additions and 3577 deletions

View File

@@ -11,13 +11,21 @@ namespace mbgl {
namespace uniforms {
MBGL_DEFINE_UNIFORM_SCALAR(float, overlay_scale);
}
class DebugProgram : public Program<DebugProgram,
gfx::PrimitiveType::Line,
TypeList<attributes::pos>,
TypeList<uniforms::matrix, uniforms::color, uniforms::overlay_scale>,
TypeList<textures::overlay>,
style::Properties<>> {
class DebugProgram final : public Program<
DebugProgram,
shaders::BuiltIn::DebugProgram,
gfx::PrimitiveType::Line,
TypeList<attributes::pos>,
TypeList<uniforms::matrix, uniforms::color, uniforms::overlay_scale>,
TypeList<textures::overlay>,
style::Properties<>>
{
public:
static constexpr std::string_view Name{"DebugProgram"};
const std::string_view name() const noexcept override {
return Name;
}
using Program::Program;
};