remove linejoin shader

The previous commit switched to using triangles for drawing round joins.
This commit is contained in:
Ansis Brammanis
2015-04-24 13:06:01 -07:00
committed by Konstantin Käfer
parent af1537ca79
commit f1edce8e21
13 changed files with 6 additions and 188 deletions

View File

@@ -172,8 +172,7 @@ std::unique_ptr<Bucket> TileParser::createFillBucket(const GeometryTileLayer& la
std::unique_ptr<Bucket> TileParser::createLineBucket(const GeometryTileLayer& layer,
const StyleBucket& bucket_desc) {
auto bucket = util::make_unique<LineBucket>(tile.lineVertexBuffer,
tile.triangleElementsBuffer,
tile.pointElementsBuffer);
tile.triangleElementsBuffer);
const float z = tile.id.z;
auto& layout = bucket->layout;