remove linejoin shader
The previous commit switched to using triangles for drawing round joins.
This commit is contained in:
committed by
Konstantin Käfer
parent
af1537ca79
commit
f1edce8e21
@@ -172,8 +172,7 @@ std::unique_ptr<Bucket> TileParser::createFillBucket(const GeometryTileLayer& la
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std::unique_ptr<Bucket> TileParser::createLineBucket(const GeometryTileLayer& layer,
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const StyleBucket& bucket_desc) {
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auto bucket = util::make_unique<LineBucket>(tile.lineVertexBuffer,
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tile.triangleElementsBuffer,
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tile.pointElementsBuffer);
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tile.triangleElementsBuffer);
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const float z = tile.id.z;
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auto& layout = bucket->layout;
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