remove linejoin shader
The previous commit switched to using triangles for drawing round joins.
This commit is contained in:
committed by
Konstantin Käfer
parent
af1537ca79
commit
f1edce8e21
@@ -14,8 +14,3 @@ void LineElementsBuffer::add(element_type a, element_type b) {
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elements[0] = a;
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elements[1] = b;
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}
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void PointElementsBuffer::add(element_type a) {
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uint16_t *data = static_cast<element_type *>(addElement());
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data[0] = a;
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}
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