rename stroke=>line, add line painter classes
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@@ -328,6 +328,10 @@ void Painter::renderFill(FillBucket& bucket, const std::string& layer_name) {
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glStencilFunc(GL_EQUAL, 0x80, 0x80);
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}
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void Painter::renderLine(LineBucket& bucket, const std::string& layer_name) {
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const LineProperties& properties = style.computed.lines[layer_name];
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}
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void Painter::renderDebug(const Tile::Ptr& tile) {
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// Blend to the front, not the back.
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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