Refactor RenderLayer and RenderSource to be more friendly for Non-tiled sources (#9058)

This commit is contained in:
Asheem Mamoowala
2017-05-26 16:54:36 -07:00
committed by GitHub
parent 2e0ceeb9c1
commit f0d0e7423b
6 changed files with 66 additions and 35 deletions

View File

@@ -8,6 +8,8 @@
#include <mbgl/renderer/layers/render_raster_layer.hpp>
#include <mbgl/renderer/layers/render_symbol_layer.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/tile/tile.hpp>
namespace mbgl {
@@ -62,4 +64,27 @@ bool RenderLayer::needsRendering(float zoom) const {
&& baseImpl->maxZoom >= zoom;
}
} // namespace mbgl
void RenderLayer::setRenderTiles(std::vector<std::reference_wrapper<RenderTile>> tiles) {
renderTiles = std::move(tiles);
}
void RenderLayer::uploadBuckets(gl::Context& context, RenderSource*) {
for (const auto& tileRef : renderTiles) {
const auto& bucket = tileRef.get().tile.getBucket(*baseImpl);
if (bucket && bucket->needsUpload()) {
bucket->upload(context);
}
}
}
void RenderLayer::render(Painter& painter, PaintParameters& parameters, RenderSource*) {
for (auto& tileRef : renderTiles) {
auto& tile = tileRef.get();
auto bucket = tile.tile.getBucket(*baseImpl);
bucket->render(painter, parameters, *this, tile);
}
}
} //namespace mbgl