Refactor RenderLayer and RenderSource to be more friendly for Non-tiled sources (#9058)
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@@ -8,6 +8,8 @@
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#include <mbgl/renderer/layers/render_raster_layer.hpp>
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#include <mbgl/renderer/layers/render_symbol_layer.hpp>
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#include <mbgl/style/types.hpp>
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#include <mbgl/renderer/render_tile.hpp>
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#include <mbgl/tile/tile.hpp>
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namespace mbgl {
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@@ -62,4 +64,27 @@ bool RenderLayer::needsRendering(float zoom) const {
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&& baseImpl->maxZoom >= zoom;
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}
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} // namespace mbgl
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void RenderLayer::setRenderTiles(std::vector<std::reference_wrapper<RenderTile>> tiles) {
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renderTiles = std::move(tiles);
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}
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void RenderLayer::uploadBuckets(gl::Context& context, RenderSource*) {
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for (const auto& tileRef : renderTiles) {
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const auto& bucket = tileRef.get().tile.getBucket(*baseImpl);
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if (bucket && bucket->needsUpload()) {
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bucket->upload(context);
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}
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}
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}
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void RenderLayer::render(Painter& painter, PaintParameters& parameters, RenderSource*) {
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for (auto& tileRef : renderTiles) {
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auto& tile = tileRef.get();
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auto bucket = tile.tile.getBucket(*baseImpl);
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bucket->render(painter, parameters, *this, tile);
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}
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}
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} //namespace mbgl
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