[core] Move TransformState::worldSize() to Projection
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@@ -17,7 +17,7 @@ TransformState::TransformState(ConstrainMode constrainMode_, ViewportMode viewpo
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void TransformState::matrixFor(mat4& matrix, const UnwrappedTileID& tileID) const {
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const uint64_t tileScale = 1ull << tileID.canonical.z;
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const double s = worldSize() / tileScale;
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const double s = Projection::worldSize(scale) / tileScale;
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matrix::identity(matrix);
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matrix::translate(matrix, matrix,
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@@ -108,12 +108,12 @@ LatLng TransformState::getLatLng(LatLng::WrapMode wrapMode) const {
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}
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double TransformState::pixel_x() const {
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const double center = (width - worldSize()) / 2;
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const double center = (width - Projection::worldSize(scale)) / 2;
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return center + x;
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}
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double TransformState::pixel_y() const {
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const double center = (height - worldSize()) / 2;
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const double center = (height - Projection::worldSize(scale)) / 2;
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return center + y;
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}
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@@ -205,7 +205,7 @@ Point<double> TransformState::project(const LatLng& ll) const {
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return Point<double>(
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(util::LONGITUDE_MAX + ll.longitude),
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(util::LONGITUDE_MAX - util::RAD2DEG * std::log(std::tan(M_PI / 4 + ll.latitude * M_PI / util::DEGREES_MAX)))
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) * worldSize() / util::DEGREES_MAX;
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) * Projection::worldSize(scale) / util::DEGREES_MAX;
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}
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LatLng TransformState::unproject(const Point<double>& p, double worldSize, LatLng::WrapMode wrapMode) const {
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@@ -225,10 +225,6 @@ double TransformState::scaleZoom(double s) const {
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return util::log2(s);
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}
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double TransformState::worldSize() const {
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return scale * util::tileSize;
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}
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ScreenCoordinate TransformState::latLngToScreenCoordinate(const LatLng& latLng) const {
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if (width == 0 || height == 0) {
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return {};
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@@ -284,7 +280,7 @@ LatLng TransformState::screenCoordinateToLatLng(const ScreenCoordinate& point, L
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mat4 TransformState::coordinatePointMatrix(double z) const {
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mat4 proj;
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getProjMatrix(proj);
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float s = worldSize() / std::pow(2, z);
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float s = Projection::worldSize(scale) / std::pow(2, z);
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matrix::scale(proj, proj, s, s, 1);
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matrix::multiply(proj, getPixelMatrix(), proj);
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return proj;
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@@ -328,7 +324,7 @@ void TransformState::moveLatLng(const LatLng& latLng, const ScreenCoordinate& an
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auto centerCoord = project(getLatLng(LatLng::Unwrapped));
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auto latLngCoord = project(latLng);
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auto anchorCoord = project(screenCoordinateToLatLng(anchor));
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setLatLngZoom(unproject(centerCoord + latLngCoord - anchorCoord, worldSize()), getZoom());
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setLatLngZoom(unproject(centerCoord + latLngCoord - anchorCoord, Projection::worldSize(scale)), getZoom());
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}
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void TransformState::setLatLngZoom(const LatLng &latLng, double zoom) {
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@@ -355,8 +351,8 @@ void TransformState::setScalePoint(const double newScale, const ScreenCoordinate
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scale = constrainedScale;
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x = constrainedPoint.x;
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y = constrainedPoint.y;
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Bc = worldSize() / util::DEGREES_MAX;
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Cc = worldSize() / util::M2PI;
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Bc = Projection::worldSize(scale) / util::DEGREES_MAX;
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Cc = Projection::worldSize(scale) / util::M2PI;
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}
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} // namespace mbgl
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