Reduce number of arguments in Source::update pathway

This commit is contained in:
John Firebaugh
2015-06-04 15:19:06 -07:00
parent 4eff674c1d
commit ee46378583
9 changed files with 14 additions and 89 deletions

View File

@@ -254,10 +254,6 @@ bool Source::handlePartialTile(const TileID& id, Worker& worker) {
TileData::State Source::addTile(MapData& data,
const TransformState& transformState,
Style& style,
GlyphAtlas& glyphAtlas,
GlyphStore& glyphStore,
SpriteAtlas& spriteAtlas,
util::ptr<Sprite> sprite,
TexturePool& texturePool,
const TileID& id) {
const TileData::State state = hasTile(id);
@@ -295,8 +291,7 @@ TileData::State Source::addTile(MapData& data,
// If we don't find working tile data, we're just going to load it.
if (info.type == SourceType::Vector) {
new_tile.data =
std::make_shared<VectorTileData>(normalized_id, style, glyphAtlas,
glyphStore, spriteAtlas, sprite, info,
std::make_shared<VectorTileData>(normalized_id, style, info,
transformState.getAngle(), data.getCollisionDebug());
new_tile.data->request(style.workers, transformState.getPixelRatio(), callback);
} else if (info.type == SourceType::Raster) {
@@ -305,8 +300,7 @@ TileData::State Source::addTile(MapData& data,
style.workers, transformState.getPixelRatio(), callback);
} else if (info.type == SourceType::Annotations) {
new_tile.data = std::make_shared<LiveTileData>(normalized_id, data.annotationManager,
style, glyphAtlas,
glyphStore, spriteAtlas, sprite, info,
style, info,
transformState.getAngle(), data.getCollisionDebug());
new_tile.data->reparse(style.workers, callback);
} else {
@@ -405,10 +399,6 @@ bool Source::findLoadedParent(const TileID& id, int32_t minCoveringZoom, std::fo
bool Source::update(MapData& data,
const TransformState& transformState,
Style& style,
GlyphAtlas& glyphAtlas,
GlyphStore& glyphStore,
SpriteAtlas& spriteAtlas,
util::ptr<Sprite> sprite,
TexturePool& texturePool,
bool shouldReparsePartialTiles) {
bool allTilesUpdated = true;
@@ -442,8 +432,7 @@ bool Source::update(MapData& data,
}
break;
case TileData::State::invalid:
state = addTile(data, transformState, style, glyphAtlas, glyphStore,
spriteAtlas, sprite, texturePool, id);
state = addTile(data, transformState, style, texturePool, id);
break;
default:
break;