add glyph store and load glyph pbfs

This commit is contained in:
Konstantin Käfer
2014-05-28 20:51:13 +02:00
parent 1749aa3de2
commit ed7b86a134
10 changed files with 334 additions and 44 deletions

View File

@@ -12,25 +12,33 @@ Request::Request(const std::string &url,
res(std::make_unique<Response>(callback)),
cancelled(false),
loop(loop) {
// Add a check handle without a callback to keep the default loop running.
// We don't have a real handler attached to the default loop right from the
// beginning, because we're using asynchronous messaging to perform the actual
// request in the request thread. Only after the request is complete, we
// create an actual work request that is attached to the default loop.
async = new uv_async_t();
async->data = new std::unique_ptr<Response>();
uv_async_init(loop, async, complete);
if (loop) {
// Add a check handle without a callback to keep the default loop running.
// We don't have a real handler attached to the default loop right from the
// beginning, because we're using asynchronous messaging to perform the actual
// request in the request thread. Only after the request is complete, we
// create an actual work request that is attached to the default loop.
async = new uv_async_t();
async->data = new std::unique_ptr<Response>();
uv_async_init(loop, async, complete);
}
}
Request::~Request() {
}
void Request::complete() {
// We're scheduling the response callback to be invoked in the event loop.
// Since the Request object will be deleted before the callback is invoked,
// we move over the Response object to be owned by the async handle.
((std::unique_ptr<Response> *)async->data)->swap(res);
uv_async_send(async);
if (loop) {
// We're scheduling the response callback to be invoked in the event loop.
// Since the Request object will be deleted before the callback is invoked,
// we move over the Response object to be owned by the async handle.
((std::unique_ptr<Response> *)async->data)->swap(res);
uv_async_send(async);
} else {
// We're calling the response callback immediately. We're currently on an
// arbitrary thread, but that's okay.
res->callback(res.get());
}
}
void Request::complete(uv_async_t *async) {