diff --git a/include/mbgl/shaders/gl/drawable_background.hpp b/include/mbgl/shaders/gl/drawable_background.hpp index 6b72ff475..b049e510f 100644 --- a/include/mbgl/shaders/gl/drawable_background.hpp +++ b/include/mbgl/shaders/gl/drawable_background.hpp @@ -1,5 +1,5 @@ // Generated code, do not modify this file! -// Generated on 2023-05-12T17:51:34.322Z by mwilsnd using shaders/generate_shader_code.js +// Generated on 2023-05-23T00:45:10.632Z by timsylvester using shaders/generate_shader_code.js #pragma once #include diff --git a/include/mbgl/shaders/gl/drawable_fill.hpp b/include/mbgl/shaders/gl/drawable_fill.hpp index a9a65c801..b9d21aaa3 100644 --- a/include/mbgl/shaders/gl/drawable_fill.hpp +++ b/include/mbgl/shaders/gl/drawable_fill.hpp @@ -1,5 +1,5 @@ // Generated code, do not modify this file! -// Generated on 2023-05-15T21:08:38.312Z by timsylvester using shaders/generate_shader_code.js +// Generated on 2023-05-23T00:45:10.632Z by timsylvester using shaders/generate_shader_code.js #pragma once #include diff --git a/include/mbgl/shaders/gl/drawable_fill_outline.hpp b/include/mbgl/shaders/gl/drawable_fill_outline.hpp index 74660a8c9..a32d32b2d 100644 --- a/include/mbgl/shaders/gl/drawable_fill_outline.hpp +++ b/include/mbgl/shaders/gl/drawable_fill_outline.hpp @@ -1,5 +1,5 @@ // Generated code, do not modify this file! -// Generated on 2023-05-18T18:41:48.652Z by timsylvester using shaders/generate_shader_code.js +// Generated on 2023-05-23T00:45:10.632Z by timsylvester using shaders/generate_shader_code.js #pragma once #include diff --git a/shaders/drawable.background.vertex.glsl b/shaders/drawable.background.vertex.glsl index 0ab8901b0..43c2f1e9d 100644 --- a/shaders/drawable.background.vertex.glsl +++ b/shaders/drawable.background.vertex.glsl @@ -1,6 +1,8 @@ layout (location = 0) in vec2 a_pos; layout (std140) uniform DrawableUBO { mat4 u_matrix; + vec2 u_world; + vec2 pad; }; void main() { diff --git a/shaders/drawable.fill.vertex.glsl b/shaders/drawable.fill.vertex.glsl index 004d27204..a3784a33e 100644 --- a/shaders/drawable.fill.vertex.glsl +++ b/shaders/drawable.fill.vertex.glsl @@ -2,6 +2,8 @@ layout (location = 0) in vec2 a_pos; layout (std140) uniform DrawableUBO { mat4 u_matrix; + vec2 u_world; + vec2 pad; }; #pragma mapbox: define highp vec4 color diff --git a/shaders/drawable.fill_outline.vertex.glsl b/shaders/drawable.fill_outline.vertex.glsl index dea871d58..d30500561 100644 --- a/shaders/drawable.fill_outline.vertex.glsl +++ b/shaders/drawable.fill_outline.vertex.glsl @@ -1,7 +1,10 @@ layout (location = 0) in vec2 a_pos; -uniform mat4 u_matrix; -uniform vec2 u_world; +layout (std140) uniform DrawableUBO { + mat4 u_matrix; + vec2 u_world; + vec2 pad; +}; out vec2 v_pos;