[core] add getResource template to gfx::*Resource classes
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@@ -159,7 +159,7 @@ void main() {
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test::checkImage("test/fixtures/offscreen_texture/render-to-fbo", image, 0, 0);
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// Now, composite the Framebuffer texture we've rendered to onto the main FBO.
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gl::bindTexture(context, 0, { *texture.getTexture().resource, gfx::TextureFilterType::Linear });
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gl::bindTexture(context, 0, { texture.getTexture().getResource(), gfx::TextureFilterType::Linear });
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MBGL_CHECK_ERROR(glUseProgram(compositeShader.program));
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MBGL_CHECK_ERROR(glUniform1i(u_texture, 0));
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MBGL_CHECK_ERROR(glBindBuffer(GL_ARRAY_BUFFER, viewportBuffer.buffer));
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