SDF icon support (fixes #404)

This commit is contained in:
John Firebaugh
2014-09-05 14:43:52 -07:00
parent 2033eb9494
commit eb4f53cbed
10 changed files with 265 additions and 173 deletions

View File

@@ -19,7 +19,7 @@ class FileSource;
class SpritePosition {
public:
explicit SpritePosition() {}
explicit SpritePosition(uint16_t x, uint16_t y, uint16_t width, uint16_t height, float pixelRatio = 1.0f);
explicit SpritePosition(uint16_t x, uint16_t y, uint16_t width, uint16_t height, float pixelRatio, bool sdf);
operator bool() const {
return !(width == 0 && height == 0 && x == 0 && y == 0);
@@ -28,6 +28,7 @@ public:
uint16_t x = 0, y = 0;
uint16_t width = 0, height = 0;
float pixelRatio = 1.0f;
bool sdf = false;
};
class Sprite : public std::enable_shared_from_this<Sprite>, private util::noncopyable {

View File

@@ -120,12 +120,24 @@ public:
void discardFramebuffers();
bool needsAnimation() const;
private:
void setupShaders();
mat4 translatedMatrix(const mat4& matrix, const std::array<float, 2> &translation, const Tile::ID &id, TranslateAnchorType anchor);
void prepareTile(const Tile& tile);
template <typename BucketProperties, typename StyleProperties>
void renderSDF(SymbolBucket &bucket,
const Tile::ID &id,
const mat4 &matrixSymbol,
const BucketProperties& bucketProperties,
const StyleProperties& styleProperties,
float scaleDivisor,
std::array<float, 2> texsize,
SDFShader& sdfShader,
void (SymbolBucket::*drawSDF)(SDFShader&));
public:
void useProgram(uint32_t program);
void lineWidth(float lineWidth);
@@ -176,7 +188,8 @@ public:
std::unique_ptr<PatternShader> patternShader;
std::unique_ptr<IconShader> iconShader;
std::unique_ptr<RasterShader> rasterShader;
std::unique_ptr<SDFShader> sdfShader;
std::unique_ptr<SDFGlyphShader> sdfGlyphShader;
std::unique_ptr<SDFIconShader> sdfIconShader;
std::unique_ptr<DotShader> dotShader;
std::unique_ptr<GaussianShader> gaussianShader;

View File

@@ -51,7 +51,7 @@ typedef std::vector<Symbol> Symbols;
class SymbolBucket : public Bucket {
typedef ElementGroup<1> TextElementGroup;
typedef ElementGroup<1> IconElementGroup;
typedef ElementGroup<2> IconElementGroup;
public:
SymbolBucket(const StyleBucketSymbol &properties, Collision &collision);
@@ -68,7 +68,8 @@ public:
void addGlyphs(const PlacedGlyphs &glyphs, float placementZoom, PlacementRange placementRange,
float zoom);
void drawGlyphs(SDFShader &shader);
void drawGlyphs(SDFShader& shader);
void drawIcons(SDFShader& shader);
void drawIcons(IconShader& shader);
private:
@@ -90,6 +91,7 @@ private:
public:
const StyleBucketSymbol &properties;
bool sdfIcons = false;
private:
Collision &collision;

View File

@@ -10,7 +10,7 @@ class SDFShader : public Shader {
public:
SDFShader();
void bind(char *offset);
virtual void bind(char *offset) = 0;
UniformMatrix<4> u_matrix = {"u_matrix", *this};
UniformMatrix<4> u_exmatrix = {"u_exmatrix", *this};
@@ -26,7 +26,7 @@ public:
Uniform<float> u_maxfadezoom = {"u_maxfadezoom", *this};
Uniform<float> u_fadezoom = {"u_fadezoom", *this};
private:
protected:
int32_t a_pos = -1;
int32_t a_offset = -1;
int32_t a_tex = -1;
@@ -37,6 +37,17 @@ private:
int32_t a_rangestart = -1;
int32_t a_labelminzoom = -1;
};
class SDFGlyphShader : public SDFShader {
public:
void bind(char *offset);
};
class SDFIconShader : public SDFShader {
public:
void bind(char *offset);
};
}
#endif