Add Android Vulkan backend (#2711)
Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
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@@ -247,7 +247,7 @@ void Drawable::draw(PaintParameters& parameters) const {
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// update pipeline info with per segment modifiers
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impl->pipelineInfo.setDrawMode(seg->getMode());
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impl->pipelineInfo.setDynamicValues(commandBuffer);
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impl->pipelineInfo.setDynamicValues(context.getBackend(), commandBuffer);
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const auto& pipeline = shaderImpl.getPipeline(impl->pipelineInfo);
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commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline.get());
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