Add Android Vulkan backend (#2711)
Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
This commit is contained in:
@@ -1,78 +1,22 @@
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#include "android_renderer_backend.hpp"
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#include <mbgl/gfx/backend_scope.hpp>
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#include <mbgl/gl/context.hpp>
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#include <mbgl/gl/renderable_resource.hpp>
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#include <EGL/egl.h>
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#include <cassert>
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namespace mbgl {
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namespace android {
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class AndroidGLRenderableResource final : public mbgl::gl::RenderableResource {
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public:
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AndroidGLRenderableResource(AndroidRendererBackend& backend_)
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: backend(backend_) {}
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void AndroidRendererBackend::updateViewPort() {}
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void bind() override {
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assert(gfx::BackendScope::exists());
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backend.setFramebufferBinding(0);
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backend.setViewport(0, 0, backend.getSize());
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}
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void swap() override { backend.swap(); }
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private:
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AndroidRendererBackend& backend;
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};
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AndroidRendererBackend::AndroidRendererBackend(const TaggedScheduler& threadPool)
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: gl::RendererBackend(gfx::ContextMode::Unique),
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mbgl::gfx::Renderable({64, 64}, std::make_unique<AndroidGLRenderableResource>(*this)) {}
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AndroidRendererBackend::~AndroidRendererBackend() = default;
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gl::ProcAddress AndroidRendererBackend::getExtensionFunctionPointer(const char* name) {
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assert(gfx::BackendScope::exists());
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return eglGetProcAddress(name);
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}
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void AndroidRendererBackend::updateViewPort() {
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assert(gfx::BackendScope::exists());
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setViewport(0, 0, size);
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}
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void AndroidRendererBackend::resizeFramebuffer(int width, int height) {
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size = {static_cast<uint32_t>(width), static_cast<uint32_t>(height)};
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}
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void AndroidRendererBackend::resizeFramebuffer(int width, int height) {}
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PremultipliedImage AndroidRendererBackend::readFramebuffer() {
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assert(gfx::BackendScope::exists());
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return gl::RendererBackend::readFramebuffer(size);
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return PremultipliedImage();
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}
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void AndroidRendererBackend::updateAssumedState() {
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assumeFramebufferBinding(0);
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assumeViewport(0, 0, size);
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}
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void AndroidRendererBackend::markContextLost() {}
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void AndroidRendererBackend::markContextLost() {
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if (context) {
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getContext<gl::Context>().setCleanupOnDestruction(false);
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}
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}
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void AndroidRendererBackend::setSwapBehavior(SwapBehaviour swapBehaviour_) {
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void AndroidRendererBackend::setSwapBehavior(gfx::Renderable::SwapBehaviour swapBehaviour_) {
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swapBehaviour = swapBehaviour_;
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}
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void AndroidRendererBackend::swap() {
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if (swapBehaviour == SwapBehaviour::Flush) {
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static_cast<gl::Context&>(getContext()).finish();
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}
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}
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} // namespace android
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} // namespace mbgl
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