build(ios): include WeatherColor lifecycle header in Bazel core
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@@ -670,6 +670,7 @@ MLN_CORE_HEADERS = [
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"include/mbgl/particle/field/particle_gpu_math.hpp",
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"include/mbgl/particle/field/field_binding.hpp",
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"include/mbgl/particle/renderer_debug_counters.hpp",
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"include/mbgl/renderer/layers/weather_color_texture_lifecycle.hpp",
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"include/mbgl/particle/ingress/qbin_v2_decoder.hpp",
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"include/mbgl/particle/ingress/qbin_v3_decoder.hpp",
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"include/mbgl/particle/ingress/encoded_field_transport.hpp",
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