Add Windows to CI tests (#2968)
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194
.github/workflows/windows-ci.yml
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194
.github/workflows/windows-ci.yml
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name: windows-ci
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on:
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workflow_dispatch:
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push:
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branches:
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- main
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- windows-*.*.x
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tags:
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- windows-*
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pull_request:
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branches:
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- '*'
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env:
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SCCACHE_GHA_ENABLED: "true"
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concurrency:
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group: ${{ github.workflow }}-${{ github.ref }}
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# INFO: We are cancelling the concurrency group if the change is on PR. For workflow dispatch, this will not work.
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cancel-in-progress: ${{ github.ref != 'refs/heads/main' }}
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permissions:
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actions: read # needed for CodeQL
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contents: read # needed for CodeQL
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security-events: write # needed for CodeQL
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jobs:
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pre-job:
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runs-on: windows-2022
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outputs:
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should_skip: ${{ github.event_name != 'workflow_dispatch' && steps.changed-files.outputs.windows_any_modified != 'true' }}
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steps:
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- run: |
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git config --system core.longpaths true
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- uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Get all Windows files that have changed
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if: github.event_name != 'workflow_dispatch'
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id: changed-files
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uses: tj-actions/changed-files@v45
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with:
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files_yaml_from_source_file: .github/changed-files.yml
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- name: List changed files
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if: steps.changed-files.outputs.windows_any_modified == 'true'
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run: |
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Write-Host "Changed file(s): ${{ steps.changed-files.outputs.windows_all_changed_files }}"
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windows-build-and-test:
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if: needs.pre-job.outputs.should_skip != 'true'
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needs: pre-job
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strategy:
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matrix:
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renderer: [opengl, egl, vulkan, osmesa]
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rendering_mode: [legacy, drawable]
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exclude:
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- renderer: egl
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rendering_mode: drawable
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- renderer: vulkan
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rendering_mode: legacy
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runs-on: windows-2022
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steps:
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- run: |
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git config --system core.longpaths true
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- uses: actions/checkout@v4
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with:
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submodules: recursive
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fetch-depth: 0
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- name: Initialize CodeQL
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uses: github/codeql-action/init@v3
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with:
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languages: cpp
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- uses: ilammy/msvc-dev-cmd@v1
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- name: Export GitHub Actions cache environment variables
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uses: actions/github-script@v7
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with:
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script: |
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core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
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core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
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- uses: mozilla-actions/sccache-action@v0.0.6
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- name: Initialize sccache
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run: |
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& $env:SCCACHE_PATH --start-server
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& $env:SCCACHE_PATH --zero-stats
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- name: Configure MapLibre Native Core
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env:
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CI: 1
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VCPKG_BINARY_SOURCES: "clear;x-gha,readwrite"
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VCPKG_KEEP_ENV_VARS: "CMAKE_CXX_COMPILER_LAUNCHER;CMAKE_C_COMPILER_LAUNCHER"
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CMAKE_C_COMPILER_LAUNCHER: "${{ env.SCCACHE_PATH }}"
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CMAKE_CXX_COMPILER_LAUNCHER: "${{ env.SCCACHE_PATH }}"
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RENDERER: "${{ matrix.renderer }}"
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RENDERING_MODE: "${{ matrix.rendering_mode }}"
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run: |
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cmake --version
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& ${{ github.workspace }}\.github\scripts\windows-ci_configure_wrapper.ps1
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- name: Build MapLibre Native Core
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run: |
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cmake --build build --target mbgl-core mbgl-test-runner mbgl-render-test-runner mbgl-expression-test mbgl-render mbgl-benchmark-runner
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# CodeQL
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- name: Perform CodeQL Analysis
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uses: github/codeql-action/analyze@v3
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with:
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category: "/language:cpp"
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- name: Download Mesa3D
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if: matrix.renderer != 'egl'
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run: |
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Invoke-WebRequest https://github.com/pal1000/mesa-dist-win/releases/download/24.2.5/mesa3d-24.2.5-release-msvc.7z -OutFile mesa3d.7z
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- name: Extract Mesa3D files for OpenGL
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if: matrix.renderer != 'egl' && matrix.renderer != 'vulkan'
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run: |
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& 'C:\Program Files\7-Zip\7z.exe' e -obuild .\mesa3d.7z x64\opengl32.dll x64\libgallium_wgl.dll x64\libGLESv2.dll x64\libglapi.dll
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- name: Extract Mesa3D files for Vulkan
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if: matrix.renderer != 'egl' && matrix.renderer == 'vulkan'
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run: |
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& 'C:\Program Files\7-Zip\7z.exe' e -obuild .\mesa3d.7z x64\lvp_icd.x86_64.json x64\vulkan_lvp.dll
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- name: Extract Mesa3D files for OSMesa
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if: matrix.renderer == 'osmesa'
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run: |
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& 'C:\Program Files\7-Zip\7z.exe' e -obuild .\mesa3d.7z x64\osmesa.dll
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# unit tests
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- name: Configure Mesa3D drivers (OpenGL)
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if: matrix.renderer != 'egl' && matrix.renderer != 'vulkan'
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run: |
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Add-Content -Path $env:GITHUB_ENV -Value 'GALLIUM_DRIVER=llvmpipe'
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- name: Configure Mesa3D drivers (Vulkan)
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if: matrix.renderer == 'vulkan'
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run: |
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reg add 'HKLM\Software\Khronos\Vulkan\Drivers' /f /v '${{ github.workspace }}\build\lvp_icd.x86_64.json' /t REG_DWORD /d 0
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- name: Download and configure Vulkan
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if: matrix.renderer == 'vulkan'
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run: |
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Invoke-WebRequest https://sdk.lunarg.com/sdk/download/1.3.296.0/windows/VulkanRT-1.3.296.0-Components.zip -OutFile VulkanRT.zip
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& 'C:\Program Files\7-Zip\7z.exe' e -obuild -r .\VulkanRT.zip *x64\vulkan-1.dll
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- name: Run C++ tests
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continue-on-error: ${{ matrix.renderer == 'vulkan' }}
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run: build/mbgl-test-runner.exe
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# render tests
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- name: Run render test
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id: render_test
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env:
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manifest_file: ${{ matrix.renderer == 'osmesa' && 'opengl' || matrix.renderer }}
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run: build/mbgl-render-test-runner.exe "--manifestPath=metrics/windows-${env:manifest_file}.json"
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- name: Upload render test result
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if: always() && steps.render_test.outcome == 'failure'
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uses: actions/upload-artifact@v4
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with:
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name: render-test-result-${{ matrix.renderer }}
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path: |
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metrics/windows-${{ matrix.renderer == 'osmesa' && 'opengl' || matrix.renderer }}.html
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# expression tests
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- name: Run expression test
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run: build/expression-test/mbgl-expression-test.exe
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windows-ci-result:
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name: Windows CI Result
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if: needs.pre-job.outputs.should_skip != 'true' && always()
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runs-on: windows-2022
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needs:
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- pre-job
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- windows-build-and-test
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steps:
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- name: Mark result as failed
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if: needs.windows-build-and-test.result != 'success'
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run: exit 1
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