[core] Update shaders.
Implements 'icon-pitch-alignment' (issue #9345) Fixes issue #9456 (map-aligned point label regression)
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@@ -41,6 +41,8 @@ MBGL_DEFINE_UNIFORM_SCALAR(bool, u_is_size_feature_constant);
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MBGL_DEFINE_UNIFORM_SCALAR(float, u_size_t);
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MBGL_DEFINE_UNIFORM_SCALAR(float, u_size);
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MBGL_DEFINE_UNIFORM_SCALAR(float, u_max_camera_distance);
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MBGL_DEFINE_UNIFORM_SCALAR(bool, u_rotate_symbol);
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MBGL_DEFINE_UNIFORM_SCALAR(float, u_aspect_ratio);
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} // namespace uniforms
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struct SymbolLayoutAttributes : gl::Attributes<
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@@ -348,7 +350,9 @@ class SymbolIconProgram : public SymbolProgram<
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uniforms::u_camera_to_center_distance,
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uniforms::u_pitch,
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uniforms::u_pitch_with_map,
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uniforms::u_max_camera_distance>,
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uniforms::u_max_camera_distance,
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uniforms::u_rotate_symbol,
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uniforms::u_aspect_ratio>,
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style::IconPaintProperties>
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{
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public:
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@@ -387,6 +391,8 @@ class SymbolSDFProgram : public SymbolProgram<
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uniforms::u_pitch,
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uniforms::u_pitch_with_map,
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uniforms::u_max_camera_distance,
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uniforms::u_rotate_symbol,
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uniforms::u_aspect_ratio,
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uniforms::u_gamma_scale,
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uniforms::u_is_halo>,
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PaintProperties>
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@@ -409,6 +415,8 @@ public:
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uniforms::u_pitch,
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uniforms::u_pitch_with_map,
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uniforms::u_max_camera_distance,
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uniforms::u_rotate_symbol,
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uniforms::u_aspect_ratio,
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uniforms::u_gamma_scale,
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uniforms::u_is_halo>,
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PaintProperties>;
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